mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
0545adfac3
Have fun!
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#include "ForceMovementBehavior.h"
|
|
|
|
#include "BehaviorBranchContext.h"
|
|
#include "BehaviorContext.h"
|
|
|
|
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
|
|
{
|
|
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint32_t handle;
|
|
|
|
bitStream->Read(handle);
|
|
|
|
context->RegisterSyncBehavior(handle, this, branch);
|
|
}
|
|
|
|
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
|
{
|
|
uint32_t next;
|
|
|
|
bitStream->Read(next);
|
|
|
|
LWOOBJID target;
|
|
|
|
bitStream->Read(target);
|
|
|
|
auto* behavior = CreateBehavior(next);
|
|
|
|
branch.target = target;
|
|
|
|
behavior->Handle(context, bitStream, branch);
|
|
}
|
|
|
|
void ForceMovementBehavior::Load()
|
|
{
|
|
this->m_hitAction = GetAction("hit_action");
|
|
|
|
this->m_hitEnemyAction = GetAction("hit_action_enemy");
|
|
|
|
this->m_hitFactionAction = GetAction("hit_action_faction");
|
|
}
|