mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
0610fe99f8
* Nexus Tower Dummy Challenge Dual Instance Fix Fix for dual instance starting when two players hit start on the challenge at the same time. * Changed GetVar to GetNetworkVar Changed the if statement to GetNetworkVar boolean of bInUse rather than GetVar boolean of bInUse
210 lines
6.2 KiB
C++
210 lines
6.2 KiB
C++
#include "NtCombatChallengeServer.h"
|
|
#include "GameMessages.h"
|
|
#include "EntityManager.h"
|
|
#include "EntityInfo.h"
|
|
#include "InventoryComponent.h"
|
|
#include "MissionComponent.h"
|
|
|
|
void NtCombatChallengeServer::OnUse(Entity* self, Entity* user) {
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Open", 0, 0, user->GetObjectID(), "", user->GetSystemAddress());
|
|
}
|
|
|
|
void NtCombatChallengeServer::OnDie(Entity* self, Entity* killer) {
|
|
if (killer != self && killer != nullptr) {
|
|
SpawnTargetDummy(self);
|
|
}
|
|
}
|
|
|
|
|
|
void NtCombatChallengeServer::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
|
|
const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
|
|
|
|
auto* player = Game::entityManager->GetEntity(playerID);
|
|
|
|
if (player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto totalDmg = self->GetVar<int32_t>(u"totalDmg");
|
|
|
|
totalDmg += damage;
|
|
|
|
self->SetVar(u"totalDmg", totalDmg);
|
|
self->SetNetworkVar(u"totalDmg", totalDmg);
|
|
|
|
GameMessages::SendPlayNDAudioEmitter(self, attacker->GetSystemAddress(), scoreSound);
|
|
}
|
|
|
|
|
|
void NtCombatChallengeServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
|
|
int32_t param2, int32_t param3) {
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Close", 0, 0, sender->GetObjectID(), "", sender->GetSystemAddress());
|
|
}
|
|
|
|
|
|
void NtCombatChallengeServer::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
|
|
if (identifier == u"PlayButton" && button == 1 && !self->GetNetworkVar<bool>(u"bInUse")) {
|
|
self->SetNetworkVar(u"bInUse", true);
|
|
|
|
self->SetVar(u"playerID", sender->GetObjectID());
|
|
|
|
auto* inventoryComponent = sender->GetComponent<InventoryComponent>();
|
|
|
|
if (inventoryComponent != nullptr) {
|
|
inventoryComponent->RemoveItem(3039, 1);
|
|
}
|
|
|
|
GameMessages::SendPlayNDAudioEmitter(self, sender->GetSystemAddress(), startSound);
|
|
|
|
self->AddTimer("start_delay", 2.0f);
|
|
|
|
GameMessages::SendShowActivityCountdown(self->GetObjectID(), false, false, u"", 0, sender->GetSystemAddress());
|
|
|
|
self->SetNetworkVar(u"toggle", true);
|
|
} else if (identifier == u"CloseButton") {
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Close", 1, 0, sender->GetObjectID(), "", sender->GetSystemAddress());
|
|
}
|
|
}
|
|
|
|
void NtCombatChallengeServer::SpawnTargetDummy(Entity* self) {
|
|
const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
|
|
|
|
auto* player = Game::entityManager->GetEntity(playerID);
|
|
|
|
if (player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto targetNumber = self->GetVar<int32_t>(u"TargetNumber");
|
|
if (targetNumber == 0) targetNumber = 1;
|
|
|
|
if (targetNumber > tTargets.size()) targetNumber = tTargets.size();
|
|
|
|
self->SetVar<int32_t>(u"TargetNumber", targetNumber + 1);
|
|
|
|
const auto dummyLOT = tTargets[targetNumber - 1];
|
|
|
|
EntityInfo info{};
|
|
info.lot = dummyLOT;
|
|
info.spawnerID = self->GetObjectID();
|
|
info.pos = self->GetPosition();
|
|
info.rot = self->GetRotation();
|
|
info.settings = { new LDFData<std::string>(u"custom_script_server", "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua") };
|
|
|
|
auto* dummy = Game::entityManager->CreateEntity(info);
|
|
|
|
dummy->SetVar(u"challengeObjectID", self->GetObjectID());
|
|
|
|
Game::entityManager->ConstructEntity(dummy);
|
|
|
|
self->SetVar(u"currentDummy", dummy->GetObjectID());
|
|
}
|
|
|
|
void NtCombatChallengeServer::SetAttackImmunity(LWOOBJID objID, bool bTurnOn) {
|
|
|
|
}
|
|
|
|
void NtCombatChallengeServer::OnChildLoaded(Entity* self, Entity* child) {
|
|
auto targetNumber = self->GetVar<int32_t>(u"TargetNumber");
|
|
if (targetNumber == 0) targetNumber = 1;
|
|
self->SetVar(u"TargetNumber", targetNumber + 1);
|
|
|
|
const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
|
|
|
|
auto* player = Game::entityManager->GetEntity(playerID);
|
|
|
|
if (player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
child->SetRotation(NiQuaternion::LookAt(child->GetPosition(), player->GetPosition()));
|
|
|
|
self->SetVar(u"currentTargetID", child->GetObjectID());
|
|
|
|
Game::entityManager->SerializeEntity(child);
|
|
|
|
child->GetGroups().push_back("targets_" + std::to_string(self->GetObjectID()));
|
|
}
|
|
|
|
void NtCombatChallengeServer::ResetGame(Entity* self) {
|
|
const auto totalDmg = self->GetVar<int32_t>(u"totalDmg");
|
|
const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
|
|
|
|
auto* player = Game::entityManager->GetEntity(playerID);
|
|
|
|
if (player != nullptr) {
|
|
auto* missionComponent = player->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent != nullptr) {
|
|
for (const auto& mission : tMissions) {
|
|
if (totalDmg >= mission.damage) {
|
|
missionComponent->ForceProgressTaskType(mission.mission, 1, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
self->SetVar(u"TargetNumber", 1);
|
|
self->SetVar(u"playerID", LWOOBJID_EMPTY);
|
|
self->SetVar(u"totalDmg", 0);
|
|
self->SetNetworkVar(u"totalDmg", false);
|
|
self->SetNetworkVar(u"update_time", 0);
|
|
|
|
const auto& targetObjs = Game::entityManager->GetEntitiesInGroup("targets_" + std::to_string(self->GetObjectID()));
|
|
|
|
for (auto* target : targetObjs) {
|
|
target->Smash(self->GetObjectID());
|
|
}
|
|
|
|
const auto currentID = self->GetVar<LWOOBJID>(u"currentDummy");
|
|
|
|
auto* current = Game::entityManager->GetEntity(currentID);
|
|
|
|
if (current != nullptr) {
|
|
current->Smash(self->GetObjectID());
|
|
}
|
|
}
|
|
|
|
void NtCombatChallengeServer::OnActivityTimerUpdate(Entity* self, float timeRemaining) {
|
|
self->SetNetworkVar(u"update_time", std::ceil(timeRemaining));
|
|
|
|
if (timeRemaining <= 3) {
|
|
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, timerLowSound);
|
|
} else {
|
|
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, timerSound);
|
|
}
|
|
}
|
|
|
|
void NtCombatChallengeServer::OnTimerDone(Entity* self, std::string timerName) {
|
|
if (timerName == "start_delay") {
|
|
self->SetVar(u"game_tick", gameTime);
|
|
|
|
SpawnTargetDummy(self);
|
|
|
|
self->AddTimer("game_tick", 1);
|
|
|
|
self->SetNetworkVar(u"totalTime", gameTime);
|
|
} else if (timerName == "game_tick") {
|
|
auto gameTick = self->GetVar<float>(u"game_tick");
|
|
|
|
gameTick -= 1;
|
|
|
|
self->SetVar(u"game_tick", gameTick);
|
|
|
|
if (gameTick <= 0) {
|
|
ResetGame(self);
|
|
|
|
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, stopSound);
|
|
|
|
self->AddTimer("reset_tick", 5);
|
|
} else {
|
|
self->AddTimer("game_tick", 1);
|
|
|
|
OnActivityTimerUpdate(self, gameTick);
|
|
}
|
|
} else if (timerName == "reset_tick") {
|
|
self->SetNetworkVar(u"toggle", false);
|
|
self->SetNetworkVar(u"bInUse", false);
|
|
}
|
|
}
|