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https://github.com/DarkflameUniverse/DarkflameServer.git
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c9a8be4fb9
Speed is used in more waypoints than not so we may as well reduce repeated references. tested that the data is still loaded as normal in avant gardens Update Zone.cpp
476 lines
17 KiB
C++
476 lines
17 KiB
C++
#include "Zone.h"
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#include "Level.h"
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#include <fstream>
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#include <sstream>
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#include "Game.h"
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#include "Logger.h"
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#include "GeneralUtils.h"
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#include "BinaryIO.h"
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#include "LUTriggers.h"
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#include "AssetManager.h"
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#include "CDClientManager.h"
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#include "CDZoneTableTable.h"
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#include "Spawner.h"
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#include "dZoneManager.h"
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#include "dpWorld.h"
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#include "eTriggerCommandType.h"
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#include "eTriggerEventType.h"
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#include "dNavMesh.h"
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Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
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m_ZoneID(mapID, instanceID, cloneID) {
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m_NumberOfObjectsLoaded = 0;
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m_NumberOfSceneTransitionsLoaded = 0;
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m_CheckSum = 0;
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m_WorldID = 0;
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m_SceneCount = 0;
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}
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Zone::~Zone() {
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LOG("Destroying zone %i", m_ZoneID.GetMapID());
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for (std::map<LWOSCENEID, SceneRef>::iterator it = m_Scenes.begin(); it != m_Scenes.end(); ++it) {
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if (it->second.level != nullptr) delete it->second.level;
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}
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}
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void Zone::Initalize() {
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LoadZoneIntoMemory();
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LoadLevelsIntoMemory();
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m_CheckSum = CalculateChecksum();
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}
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void Zone::LoadZoneIntoMemory() {
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m_ZoneFilePath = GetFilePathForZoneID();
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m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
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if (m_ZoneFilePath == "ERR") return;
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auto file = Game::assetManager->GetFile(m_ZoneFilePath.c_str());
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if (!file) {
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LOG("Failed to load %s", m_ZoneFilePath.c_str());
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throw std::runtime_error("Aborting Zone loading due to no Zone File.");
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}
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if (file) {
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BinaryIO::BinaryRead(file, m_FileFormatVersion);
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uint32_t mapRevision = 0;
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if (m_FileFormatVersion >= Zone::FileFormatVersion::Alpha) BinaryIO::BinaryRead(file, mapRevision);
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BinaryIO::BinaryRead(file, m_WorldID);
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if (static_cast<LWOMAPID>(m_WorldID) != m_ZoneID.GetMapID()) LOG("WorldID: %i doesn't match MapID %i! Is this intended?", m_WorldID, m_ZoneID.GetMapID());
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AddRevision(LWOSCENEID_INVALID, mapRevision);
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if (m_FileFormatVersion >= Zone::FileFormatVersion::Beta) {
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BinaryIO::BinaryRead(file, m_Spawnpoint);
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BinaryIO::BinaryRead(file, m_SpawnpointRotation);
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}
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if (m_FileFormatVersion <= Zone::FileFormatVersion::LateAlpha) {
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uint8_t sceneCount;
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BinaryIO::BinaryRead(file, sceneCount);
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m_SceneCount = sceneCount;
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} else BinaryIO::BinaryRead(file, m_SceneCount);
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for (uint32_t i = 0; i < m_SceneCount; ++i) {
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LoadScene(file);
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}
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//Read generic zone info:
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BinaryIO::ReadString<uint8_t>(file, m_ZonePath, BinaryIO::ReadType::String);
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BinaryIO::ReadString<uint8_t>(file, m_ZoneRawPath, BinaryIO::ReadType::String);
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BinaryIO::ReadString<uint8_t>(file, m_ZoneName, BinaryIO::ReadType::String);
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BinaryIO::ReadString<uint8_t>(file, m_ZoneDesc, BinaryIO::ReadType::String);
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if (m_FileFormatVersion >= Zone::FileFormatVersion::PreAlpha) {
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BinaryIO::BinaryRead(file, m_NumberOfSceneTransitionsLoaded);
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for (uint32_t i = 0; i < m_NumberOfSceneTransitionsLoaded; ++i) {
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LoadSceneTransition(file);
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}
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}
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if (m_FileFormatVersion >= Zone::FileFormatVersion::EarlyAlpha) {
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BinaryIO::BinaryRead(file, m_PathDataLength);
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BinaryIO::BinaryRead(file, m_PathChunkVersion); // always should be 1
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uint32_t pathCount;
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BinaryIO::BinaryRead(file, pathCount);
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m_Paths.reserve(pathCount);
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for (uint32_t i = 0; i < pathCount; ++i) LoadPath(file);
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for (Path path : m_Paths) {
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if (path.pathType != PathType::Spawner) continue;
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SpawnerInfo info = SpawnerInfo();
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for (PathWaypoint waypoint : path.pathWaypoints) {
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SpawnerNode* node = new SpawnerNode();
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node->position = waypoint.position;
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node->rotation = waypoint.rotation;
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node->nodeID = 0;
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node->config = waypoint.config;
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for (LDFBaseData* data : waypoint.config) {
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if (!data) continue;
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if (data->GetKey() == u"spawner_node_id") {
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node->nodeID = std::stoi(data->GetValueAsString());
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} else if (data->GetKey() == u"spawner_max_per_node") {
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node->nodeMax = std::stoi(data->GetValueAsString());
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} else if (data->GetKey() == u"groupID") { // Load object group
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std::string groupStr = data->GetValueAsString();
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info.groups = GeneralUtils::SplitString(groupStr, ';');
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if (info.groups.back().empty()) info.groups.erase(info.groups.end() - 1);
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} else if (data->GetKey() == u"grpNameQBShowBricks") {
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if (data->GetValueAsString().empty()) continue;
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/*std::string groupStr = data->GetValueAsString();
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info.groups.push_back(groupStr);*/
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info.grpNameQBShowBricks = data->GetValueAsString();
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} else if (data->GetKey() == u"spawner_name") {
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info.name = data->GetValueAsString();
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}
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}
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info.nodes.push_back(node);
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}
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info.templateID = path.spawner.spawnedLOT;
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info.spawnerID = path.spawner.spawnerObjID;
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info.respawnTime = path.spawner.respawnTime;
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info.amountMaintained = path.spawner.amountMaintained;
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info.maxToSpawn = path.spawner.maxToSpawn;
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info.activeOnLoad = path.spawner.spawnerNetActive;
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info.isNetwork = true;
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Spawner* spawner = new Spawner(info);
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Game::zoneManager->AddSpawner(info.spawnerID, spawner);
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}
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}
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} else {
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LOG("Failed to open: %s", m_ZoneFilePath.c_str());
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}
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m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
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}
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std::string Zone::GetFilePathForZoneID() {
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//We're gonna go ahead and presume we've got the db loaded already:
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CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
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const CDZoneTable* zone = zoneTable->Query(this->GetZoneID().GetMapID());
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if (zone != nullptr) {
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std::string toReturn = "maps/" + zone->zoneName;
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std::transform(toReturn.begin(), toReturn.end(), toReturn.begin(), ::tolower);
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return toReturn;
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}
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return std::string("ERR");
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}
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//Based off code from: https://www.liquisearch.com/fletchers_checksum/implementation/optimizations
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uint32_t Zone::CalculateChecksum() {
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uint32_t sum1 = 0xffff, sum2 = 0xffff;
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for (const auto& [scene, sceneRevision] : m_MapRevisions) {
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uint32_t sceneID = scene.GetSceneID();
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sum2 += sum1 += (sceneID >> 16);
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sum2 += sum1 += (sceneID & 0xffff);
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uint32_t layerID = scene.GetLayerID();
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sum2 += sum1 += (layerID >> 16);
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sum2 += sum1 += (layerID & 0xffff);
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uint32_t revision = sceneRevision;
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sum2 += sum1 += (revision >> 16);
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sum2 += sum1 += (revision & 0xffff);
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}
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sum1 = (sum1 & 0xffff) + (sum1 >> 16);
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sum2 = (sum2 & 0xffff) + (sum2 >> 16);
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return sum2 << 16 | sum1;
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}
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void Zone::LoadLevelsIntoMemory() {
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for (auto& [sceneID, scene] : m_Scenes) {
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if (scene.level) continue;
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scene.level = new Level(this, m_ZonePath + scene.filename);
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if (scene.level->m_ChunkHeaders.empty()) continue;
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scene.level->m_ChunkHeaders.begin()->second.lwoSceneID = sceneID;
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AddRevision(scene.level->m_ChunkHeaders.begin()->second.lwoSceneID, scene.level->m_ChunkHeaders.begin()->second.fileInfo.revision);
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}
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}
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void Zone::AddRevision(LWOSCENEID sceneID, uint32_t revision) {
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if (m_MapRevisions.find(sceneID) == m_MapRevisions.end()) {
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m_MapRevisions.insert(std::make_pair(sceneID, revision));
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}
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}
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void Zone::LoadScene(std::istream& file) {
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SceneRef scene;
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scene.level = nullptr;
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LWOSCENEID lwoSceneID(LWOZONEID_INVALID, 0);
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BinaryIO::ReadString<uint8_t>(file, scene.filename, BinaryIO::ReadType::String);
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std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers";
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if (Game::assetManager->HasFile((m_ZonePath + luTriggersPath).c_str())) LoadLUTriggers(luTriggersPath, scene);
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if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion < Zone::FileFormatVersion::PrePreAlpha) {
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BinaryIO::BinaryRead(file, scene.id);
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lwoSceneID.SetSceneID(scene.id);
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}
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if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha) {
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BinaryIO::BinaryRead(file, scene.sceneType);
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lwoSceneID.SetLayerID(scene.sceneType);
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BinaryIO::ReadString<uint8_t>(file, scene.name, BinaryIO::ReadType::String);
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}
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if (m_FileFormatVersion == Zone::FileFormatVersion::LatePreAlpha) {
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BinaryIO::BinaryRead(file, scene.unknown1);
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BinaryIO::BinaryRead(file, scene.unknown2);
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}
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if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha) {
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BinaryIO::BinaryRead(file, scene.color_r);
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BinaryIO::BinaryRead(file, scene.color_b);
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BinaryIO::BinaryRead(file, scene.color_g);
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}
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m_Scenes.insert(std::make_pair(lwoSceneID, scene));
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}
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void Zone::LoadLUTriggers(std::string triggerFile, SceneRef& scene) {
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auto file = Game::assetManager->GetFile((m_ZonePath + triggerFile).c_str());
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std::stringstream data;
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data << file.rdbuf();
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data.seekg(0, std::ios::end);
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int32_t size = data.tellg();
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data.seekg(0, std::ios::beg);
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if (size == 0) return;
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tinyxml2::XMLDocument doc;
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if (doc.Parse(data.str().c_str(), size) != tinyxml2::XML_SUCCESS) {
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LOG("Failed to load LUTriggers from file %s", triggerFile.c_str());
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return;
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}
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auto* triggers = doc.FirstChildElement("triggers");
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if (!triggers) return;
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auto* currentTrigger = triggers->FirstChildElement("trigger");
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while (currentTrigger) {
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LUTriggers::Trigger* newTrigger = new LUTriggers::Trigger();
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currentTrigger->QueryAttribute("enabled", &newTrigger->enabled);
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currentTrigger->QueryAttribute("id", &newTrigger->id);
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auto* currentEvent = currentTrigger->FirstChildElement("event");
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while (currentEvent) {
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LUTriggers::Event* newEvent = new LUTriggers::Event();
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newEvent->id = TriggerEventType::StringToTriggerEventType(currentEvent->Attribute("id"));
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auto* currentCommand = currentEvent->FirstChildElement("command");
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while (currentCommand) {
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LUTriggers::Command* newCommand = new LUTriggers::Command();
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newCommand->id = TriggerCommandType::StringToTriggerCommandType(currentCommand->Attribute("id"));
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newCommand->target = currentCommand->Attribute("target");
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if (currentCommand->Attribute("targetName")) {
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newCommand->targetName = currentCommand->Attribute("targetName");
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}
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if (currentCommand->Attribute("args")) {
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newCommand->args = currentCommand->Attribute("args");
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}
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newEvent->commands.push_back(newCommand);
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currentCommand = currentCommand->NextSiblingElement("command");
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}
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newTrigger->events.push_back(newEvent);
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currentEvent = currentEvent->NextSiblingElement("event");
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}
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currentTrigger = currentTrigger->NextSiblingElement("trigger");
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scene.triggers.insert(std::make_pair(newTrigger->id, newTrigger));
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}
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}
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LUTriggers::Trigger* Zone::GetTrigger(uint32_t sceneID, uint32_t triggerID) {
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auto scene = m_Scenes.find(sceneID);
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if (scene == m_Scenes.end()) return nullptr;
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auto trigger = scene->second.triggers.find(triggerID);
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if (trigger == scene->second.triggers.end()) return nullptr;
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return trigger->second;
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}
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const Path* Zone::GetPath(std::string name) const {
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for (const auto& path : m_Paths) {
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if (name == path.pathName) {
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return &path;
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}
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}
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return nullptr;
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}
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void Zone::LoadSceneTransition(std::istream& file) {
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SceneTransition sceneTrans;
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if (m_FileFormatVersion < Zone::FileFormatVersion::Auramar) {
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BinaryIO::ReadString<uint8_t>(file, sceneTrans.name, BinaryIO::ReadType::String);
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BinaryIO::BinaryRead(file, sceneTrans.width);
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}
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//BR<42>THER MAY I HAVE SOME L<><4C>PS?
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uint8_t loops = (m_FileFormatVersion <= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion >= Zone::FileFormatVersion::Launch) ? 2 : 5;
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sceneTrans.points.reserve(loops);
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for (uint8_t i = 0; i < loops; ++i) {
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sceneTrans.points.push_back(LoadSceneTransitionInfo(file));
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}
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m_SceneTransitions.push_back(sceneTrans);
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}
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SceneTransitionInfo Zone::LoadSceneTransitionInfo(std::istream& file) {
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SceneTransitionInfo info;
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BinaryIO::BinaryRead(file, info.sceneID);
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BinaryIO::BinaryRead(file, info.position);
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return info;
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}
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void Zone::LoadPath(std::istream& file) {
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Path path = Path();
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BinaryIO::BinaryRead(file, path.pathVersion);
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BinaryIO::ReadString<uint8_t>(file, path.pathName, BinaryIO::ReadType::WideString);
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BinaryIO::BinaryRead(file, path.pathType);
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BinaryIO::BinaryRead(file, path.flags);
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BinaryIO::BinaryRead(file, path.pathBehavior);
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if (path.pathType == PathType::MovingPlatform) {
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if (path.pathVersion >= 18) {
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BinaryIO::BinaryRead(file, path.movingPlatform.timeBasedMovement);
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} else if (path.pathVersion >= 13) {
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BinaryIO::ReadString<uint8_t>(file, path.movingPlatform.platformTravelSound, BinaryIO::ReadType::WideString);
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}
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} else if (path.pathType == PathType::Property) {
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BinaryIO::BinaryRead(file, path.property.pathType);
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BinaryIO::BinaryRead(file, path.property.price);
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BinaryIO::BinaryRead(file, path.property.rentalTime);
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BinaryIO::BinaryRead(file, path.property.associatedZone);
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if (path.pathVersion >= 5) {
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BinaryIO::ReadString<uint8_t>(file, path.property.displayName, BinaryIO::ReadType::WideString);
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BinaryIO::ReadString<uint32_t>(file, path.property.displayDesc, BinaryIO::ReadType::WideString);
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}
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if (path.pathVersion >= 6) BinaryIO::BinaryRead(file, path.property.type);
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if (path.pathVersion >= 7) {
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BinaryIO::BinaryRead(file, path.property.cloneLimit);
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BinaryIO::BinaryRead(file, path.property.repMultiplier);
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BinaryIO::BinaryRead(file, path.property.rentalPeriod);
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}
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if (path.pathVersion >= 8) {
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BinaryIO::BinaryRead(file, path.property.achievementRequired);
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BinaryIO::BinaryRead(file, path.property.playerZoneCoords);
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BinaryIO::BinaryRead(file, path.property.maxBuildHeight);
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}
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} else if (path.pathType == PathType::Camera) {
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BinaryIO::ReadString<uint8_t>(file, path.camera.nextPath, BinaryIO::ReadType::WideString);
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if (path.pathVersion >= 14) {
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BinaryIO::BinaryRead(file, path.camera.rotatePlayer);
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}
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} else if (path.pathType == PathType::Spawner) {
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BinaryIO::BinaryRead(file, path.spawner.spawnedLOT);
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BinaryIO::BinaryRead(file, path.spawner.respawnTime);
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BinaryIO::BinaryRead(file, path.spawner.maxToSpawn);
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BinaryIO::BinaryRead(file, path.spawner.amountMaintained);
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BinaryIO::BinaryRead(file, path.spawner.spawnerObjID);
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BinaryIO::BinaryRead(file, path.spawner.spawnerNetActive);
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}
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// Read waypoints
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BinaryIO::BinaryRead(file, path.waypointCount);
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path.pathWaypoints.reserve(path.waypointCount);
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for (uint32_t i = 0; i < path.waypointCount; ++i) {
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PathWaypoint waypoint = PathWaypoint();
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BinaryIO::BinaryRead(file, waypoint.position.x);
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BinaryIO::BinaryRead(file, waypoint.position.y);
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BinaryIO::BinaryRead(file, waypoint.position.z);
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if (path.pathType == PathType::Spawner || path.pathType == PathType::MovingPlatform || path.pathType == PathType::Race || path.pathType == PathType::Camera || path.pathType == PathType::Rail) {
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BinaryIO::BinaryRead(file, waypoint.rotation.w);
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BinaryIO::BinaryRead(file, waypoint.rotation.x);
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BinaryIO::BinaryRead(file, waypoint.rotation.y);
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BinaryIO::BinaryRead(file, waypoint.rotation.z);
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}
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if (path.pathType == PathType::MovingPlatform) {
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BinaryIO::BinaryRead(file, waypoint.movingPlatform.lockPlayer);
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BinaryIO::BinaryRead(file, waypoint.speed);
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BinaryIO::BinaryRead(file, waypoint.movingPlatform.wait);
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if (path.pathVersion >= 13) {
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BinaryIO::ReadString<uint8_t>(file, waypoint.movingPlatform.departSound, BinaryIO::ReadType::WideString);
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BinaryIO::ReadString<uint8_t>(file, waypoint.movingPlatform.arriveSound, BinaryIO::ReadType::WideString);
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}
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} else if (path.pathType == PathType::Camera) {
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BinaryIO::BinaryRead(file, waypoint.camera.time);
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BinaryIO::BinaryRead(file, waypoint.camera.fov);
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BinaryIO::BinaryRead(file, waypoint.camera.tension);
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BinaryIO::BinaryRead(file, waypoint.camera.continuity);
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BinaryIO::BinaryRead(file, waypoint.camera.bias);
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} else if (path.pathType == PathType::Race) {
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BinaryIO::BinaryRead(file, waypoint.racing.isResetNode);
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BinaryIO::BinaryRead(file, waypoint.racing.isNonHorizontalCamera);
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BinaryIO::BinaryRead(file, waypoint.racing.planeWidth);
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BinaryIO::BinaryRead(file, waypoint.racing.planeHeight);
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BinaryIO::BinaryRead(file, waypoint.racing.shortestDistanceToEnd);
|
||
} else if (path.pathType == PathType::Rail) {
|
||
if (path.pathVersion > 16) BinaryIO::BinaryRead(file, waypoint.speed);
|
||
}
|
||
|
||
// object LDF configs
|
||
if (path.pathType == PathType::Movement || path.pathType == PathType::Spawner || path.pathType == PathType::Rail) {
|
||
uint32_t count;
|
||
BinaryIO::BinaryRead(file, count);
|
||
for (uint32_t i = 0; i < count; ++i) {
|
||
std::string parameter;
|
||
BinaryIO::ReadString<uint8_t>(file, parameter, BinaryIO::ReadType::WideString);
|
||
|
||
std::string value;
|
||
BinaryIO::ReadString<uint8_t>(file, value, BinaryIO::ReadType::WideString);
|
||
|
||
LDFBaseData* ldfConfig = nullptr;
|
||
if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
|
||
ldfConfig = LDFBaseData::DataFromString(parameter + "=0:" + value);
|
||
} else {
|
||
ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
|
||
}
|
||
if (ldfConfig) waypoint.config.push_back(ldfConfig);
|
||
}
|
||
}
|
||
// We verify the waypoint heights against the navmesh because in many movement paths,
|
||
// the waypoint is located near 0 height,
|
||
if (path.pathType == PathType::Movement) {
|
||
if (dpWorld::IsLoaded()) {
|
||
// 2000 should be large enough for every world.
|
||
waypoint.position.y = dpWorld::GetNavMesh()->GetHeightAtPoint(waypoint.position, 2000.0f);
|
||
}
|
||
}
|
||
path.pathWaypoints.push_back(waypoint);
|
||
}
|
||
m_Paths.push_back(path);
|
||
}
|