DarkflameServer/dScripts
David Markowitz 366a80ffd2
comments from movementAI branch (#1483)
tests

tested that red green and yellow bots waved when interacted with
tested that construction robot races when interacted with
wandering vendor does nothing before and after, but script is ready for use when npcs are implemented.

add scripts for robot city
2024-02-27 10:07:14 -06:00
..
02_server comments from movementAI branch (#1483) 2024-02-27 10:07:14 -06:00
ai comments from movementAI branch (#1483) 2024-02-27 10:07:14 -06:00
client refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
EquipmentScripts Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
EquipmentTriggers fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
zone comments from movementAI branch (#1483) 2024-02-27 10:07:14 -06:00
ActivityManager.cpp feat: Abstract Logger and simplify code (#1207) 2023-10-21 16:31:55 -07:00
ActivityManager.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
BaseConsoleTeleportServer.cpp chore: Simplify and move Player functionality to relevant component (#1408) 2024-01-12 11:39:51 -06:00
BaseConsoleTeleportServer.h format codebase 2022-07-28 08:39:57 -05:00
BasePropertyServer.cpp properties: fix visiting multiple owned by same person (#1325) 2023-12-01 10:13:01 -06:00
BasePropertyServer.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
BaseRandomServer.cpp feat: Abstract Logger and simplify code (#1207) 2023-10-21 16:31:55 -07:00
BaseRandomServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseSurvivalServer.cpp chore: Simplify and move Player functionality to relevant component (#1408) 2024-01-12 11:39:51 -06:00
BaseSurvivalServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
BaseWavesGenericEnemy.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
BaseWavesServer.cpp chore: Simplify and move Player functionality to relevant component (#1408) 2024-01-12 11:39:51 -06:00
BaseWavesServer.h format codebase 2022-07-28 08:39:57 -05:00
ChooseYourDestinationNsToNt.cpp refactor: Change TryParse implementation (#1442) 2024-02-10 05:05:25 -06:00
ChooseYourDestinationNsToNt.h format codebase 2022-07-28 08:39:57 -05:00
CMakeLists.txt fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
CppScripts.cpp comments from movementAI branch (#1483) 2024-02-27 10:07:14 -06:00
CppScripts.h chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
Darkitect.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
Darkitect.h Optimize scripts for faster compilation (#597) 2022-07-04 23:00:10 -07:00
InvalidScript.cpp fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
InvalidScript.h fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
NPCAddRemoveItem.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
NPCAddRemoveItem.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
NtFactionSpyServer.cpp Script: Fix unupdated new component (#1236) 2023-10-23 13:25:07 -07:00
NtFactionSpyServer.h fix: add Nexus Tower missing scripts (#1349) 2023-12-22 23:53:21 -08:00
ScriptComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ScriptComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ScriptedPowerupSpawner.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
ScriptedPowerupSpawner.h format codebase 2022-07-28 08:39:57 -05:00
SpawnPetBaseServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SpawnPetBaseServer.h format codebase 2022-07-28 08:39:57 -05:00