Files
DarkflameServer/tests/dGameTests/dNetTests/MatchmakingPacketsTests.cpp
Aaron Kimbrell e11493008d feat(net): MATCH_REQUEST and MATCH_TRANSFER chat packets and the chat server's MatchUpdate
MATCH_TRANSFER is appended after GUILD_DISBAND (71); the chat ids from
CREATE_TEAM on are pinned.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 04:29:59 -05:00

136 lines
4.9 KiB
C++

#include "ChatPackets.h"
#include "ClientPackets.h"
#include "ActivityMessages.h"
#include "GameDependencies.h"
#include "PacketTestUtils.h"
#include "dGameMessagesTests/GameMessageTestUtils.h"
#include <gtest/gtest.h>
using namespace PacketTestUtils;
using GameMessageTestUtils::RoundTrip;
using GameMessageTestUtils::ExpectTruncatedFails;
// Packets of the chat server's activity matchmaking (docs/Matchmaking.md)
TEST(MatchmakingPacketsTests, MessageIdsAreAppended) {
// MATCH_REQUEST is the chat service's own id; MATCH_TRANSFER is DLU's, after GUILD_DISBAND
EXPECT_EQ(static_cast<uint32_t>(MessageType::Chat::MATCH_REQUEST), 52u);
EXPECT_EQ(static_cast<uint32_t>(MessageType::Chat::MATCH_TRANSFER), static_cast<uint32_t>(MessageType::Chat::GUILD_DISBAND) + 1);
EXPECT_EQ(ChatPackets::MatchRequest().internalPacketID, static_cast<uint32_t>(MessageType::Chat::MATCH_REQUEST));
EXPECT_EQ(ChatPackets::MatchTransfer().internalPacketID, static_cast<uint32_t>(MessageType::Chat::MATCH_TRANSFER));
}
TEST(MatchmakingPacketsTests, MatchRequestRoundTrip) {
for (const auto type : { ChatPackets::eMatchRequestType::JOIN, ChatPackets::eMatchRequestType::READY, ChatPackets::eMatchRequestType::LEAVE }) {
ChatPackets::MatchRequest request;
request.playerID = 0x1000000012345678LL;
request.type = type;
request.value = 1;
request.activityID = 42;
request.playerName = "GruntMonkey";
request.playerChoices = "droppedItem=13:1152921510659010409";
request.instanceMapID = 1203;
request.minTeams = 2;
request.maxTeams = 6;
request.minTeamSize = 1;
request.maxTeamSize = 1;
request.waitTime = 60000;
request.startDelay = 3000;
const auto copy = RoundTrip(request);
EXPECT_EQ(copy.playerID, request.playerID);
EXPECT_EQ(copy.type, type);
EXPECT_EQ(copy.value, 1);
EXPECT_EQ(copy.activityID, 42);
EXPECT_EQ(copy.playerName, "GruntMonkey");
EXPECT_EQ(copy.playerChoices, request.playerChoices);
EXPECT_EQ(copy.instanceMapID, 1203u);
EXPECT_EQ(copy.minTeams, 2);
EXPECT_EQ(copy.maxTeams, 6);
EXPECT_EQ(copy.minTeamSize, 1);
EXPECT_EQ(copy.maxTeamSize, 1);
EXPECT_EQ(copy.waitTime, 60000);
EXPECT_EQ(copy.startDelay, 3000);
ExpectTruncatedFails(request);
}
}
TEST(MatchmakingPacketsTests, MatchRequestRejectsUnknownTypeAndLongName) {
ChatPackets::MatchRequest request;
request.type = static_cast<ChatPackets::eMatchRequestType>(7);
RakNet::BitStream bitStream;
request.Serialize(bitStream);
ChatPackets::MatchRequest copy;
EXPECT_FALSE(copy.Deserialize(bitStream));
request.type = ChatPackets::eMatchRequestType::JOIN;
request.playerName = std::string(ChatPackets::LoginSessionNotify::MAX_NAME_LENGTH + 1, 'x');
RakNet::BitStream longName;
request.Serialize(longName);
EXPECT_FALSE(copy.Deserialize(longName));
}
TEST(MatchmakingPacketsTests, MatchTransferRoundTrip) {
ChatPackets::MatchTransfer transfer;
transfer.activityID = 5;
transfer.zoneID = LWOZONEID(1101, 42, 0xDEADBEEF);
transfer.serverIP = "171.20.35.21";
transfer.serverPort = 2007;
transfer.mythranShift = false;
transfer.players = { 0x1000000000000001LL, 0x1000000000000002LL };
const auto copy = RoundTrip(transfer);
EXPECT_EQ(copy.activityID, 5);
EXPECT_EQ(copy.zoneID.GetMapID(), 1101);
EXPECT_EQ(copy.zoneID.GetInstanceID(), 42);
EXPECT_EQ(copy.zoneID.GetCloneID(), 0xDEADBEEFu);
EXPECT_EQ(copy.serverIP, "171.20.35.21");
EXPECT_EQ(copy.serverPort, 2007);
EXPECT_FALSE(copy.mythranShift);
EXPECT_EQ(copy.players, transfer.players);
ExpectTruncatedFails(transfer);
}
TEST(MatchmakingPacketsTests, MatchTransferRejectsTooManyPlayers) {
ChatPackets::MatchTransfer transfer;
transfer.players.assign(ChatPackets::MatchTransfer::MAX_PLAYERS + 1, 1);
RakNet::BitStream bitStream;
transfer.Serialize(bitStream);
ChatPackets::MatchTransfer copy;
EXPECT_FALSE(copy.Deserialize(bitStream));
}
// The chat server's MatchUpdate is byte for byte the world's GameMessages::MatchUpdate
TEST(MatchmakingPacketsTests, ClientMatchUpdateMatchesGameMessage) {
const std::pair<std::string, eMatchUpdate> cases[] = {
{ "player=9:1152921510436607007\nplayerName=0:GruntMonkey", eMatchUpdate::PLAYER_ADDED },
{ "droppedItem=9:1152921510659010409\nplayer=9:1152921510436607007\nplayerName=0:GruntMonkey", eMatchUpdate::PLAYER_ADDED },
{ "player=9:1152921510808957955", eMatchUpdate::PLAYER_READY },
{ "time=3:49.704", eMatchUpdate::PHASE_WAIT_READY },
{ "", eMatchUpdate::PLAYER_REMOVED },
};
for (const auto& [data, type] : cases) {
GameMessages::MatchUpdate world;
world.target = 0x1000000012345678LL;
world.data = data;
world.type = type;
RakNet::BitStream worldStream;
world.WritePacket(worldStream);
ClientPackets::MatchUpdate chat;
chat.target = world.target;
chat.data = data;
chat.type = type;
RakNet::BitStream chatStream;
chat.WritePacket(chatStream);
EXPECT_PACKET_EQ(FromBitStream(worldStream), FromBitStream(chatStream));
const auto copy = RoundTrip(chat);
EXPECT_EQ(copy.target, chat.target);
EXPECT_EQ(copy.data, data);
EXPECT_EQ(copy.type, type);
}
}