Files
DarkflameServer/dDatabase/GameDatabase/ITables/IPropertyContents.h
Aaron Kimbrell bfa46408cb feat(db): properties_contents.placed_by, the character who placed a model
NULL is the owner (every model placed before this, and dashboard imports).
Read by GetPropertyModels and GetModel, written by InsertNewPropertyModel on
MySQL and SQLite, with a parity test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:31:20 -05:00

59 lines
2.2 KiB
C++

#ifndef __IPROPERTIESCONTENTS__H__
#define __IPROPERTIESCONTENTS__H__
#include <array>
#include <cstdint>
#include <string_view>
class IPropertyContents {
public:
struct Model {
inline bool operator==(const LWOOBJID& other) const noexcept {
return id == other;
}
NiPoint3 position;
NiQuaternion rotation = QuatUtils::IDENTITY;
LWOOBJID id{};
LOT lot{};
LWOOBJID ugcId{};
std::array<LWOOBJID, 5> behaviors{};
// The character who placed the model; 0 (NULL in the database) for the property's owner and older models
LWOOBJID placedBy{};
};
// Inserts a new UGC model into the database.
virtual void InsertNewUgcModel(
std::stringstream& sd0Data,
const uint64_t blueprintId,
const uint32_t accountId,
const LWOOBJID characterId,
// Unix seconds before which the UGC server doesn't make it (0: right away). The owner's other models waiting
// to be made wait until then too (they may be edited again).
const int64_t processAfter) = 0;
// Get the property models for the given property id.
virtual std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) = 0;
// Insert a new property model into the database.
virtual void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) = 0;
// Update the model position and rotation for the given property id.
virtual void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) = 0;
virtual void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<LWOOBJID, 5> behaviorIDs) {
std::array<std::pair<LWOOBJID, std::string>, 5> behaviors;
for (int32_t i = 0; i < behaviors.size(); i++) behaviors[i].first = behaviorIDs[i];
UpdateModel(modelID, position, rotation, behaviors);
}
// Remove the model for the given property id.
virtual void RemoveModel(const LWOOBJID& modelId) = 0;
// Gets a model by ID
virtual std::optional<Model> GetModel(const LWOOBJID modelID) = 0;
// Gets the id of the property a model is placed on
virtual std::optional<LWOOBJID> GetModelPropertyId(const LWOOBJID modelID) = 0;
};
#endif //!__IPROPERTIESCONTENTS__H__