Files
DarkflameServer/dDatabase/GameDatabase/ITables/IAuditLog.h
Aaron Kimbrell e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00

19 lines
663 B
C++

#ifndef __IAUDITLOG__H__
#define __IAUDITLOG__H__
#include <cstdint>
#include <string>
#include <string_view>
#include "dCommonVars.h"
class IAuditLog {
public:
// targetAccountId / targetCharacterId: what the action was about (0: nothing in particular)
virtual void InsertAuditLog(uint32_t accountId, const std::string_view accountName, const std::string_view action, const std::string_view description,
uint32_t targetAccountId, LWOOBJID targetCharacterId) = 0;
virtual std::string GetAuditLogTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) = 0;
};
#endif //!__IAUDITLOG__H__