DarkflameServer/dGame/dBehaviors/VerifyBehavior.cpp
David Markowitz 5942182486
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
2023-10-21 16:31:55 -07:00

61 lines
1.4 KiB
C++

#include "VerifyBehavior.h"
#include "BehaviorBranchContext.h"
#include "EntityManager.h"
#include "NiPoint3.h"
#include "BehaviorContext.h"
#include "Game.h"
#include "Logger.h"
void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
auto success = true;
if (entity == nullptr) {
success = false;
} else if (this->m_rangeCheck) {
auto* self = Game::entityManager->GetEntity(context->originator);
if (self == nullptr) {
LOG("Invalid self for (%llu)", context->originator);
return;
}
const auto distance = Vector3::DistanceSquared(self->GetPosition(), entity->GetPosition());
if (distance > this->m_range * this->m_range) {
success = false;
}
} else if (this->m_blockCheck) {
// TODO
}
if (branch.target != LWOOBJID_EMPTY && branch.target != context->originator) {
bitStream->Write(success);
if (success) {
bitStream->Write<uint32_t>(1);
bitStream->Write0();
bitStream->Write0();
}
}
if (!success) {
branch.target = LWOOBJID_EMPTY;
}
m_action->Calculate(context, bitStream, branch);
}
void VerifyBehavior::Load() {
this->m_rangeCheck = GetBoolean("check_range");
this->m_blockCheck = GetBoolean("check blocking");
this->m_action = GetAction("action");
this->m_range = GetFloat("range");
}