mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 05:53:34 +00:00
5942182486
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
90 lines
2.7 KiB
C++
90 lines
2.7 KiB
C++
#pragma once
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#define STRINGIFY_IMPL(x) #x
|
|
|
|
#define STRINGIFY(x) STRINGIFY_IMPL(x)
|
|
|
|
#define GET_FILE_NAME(x, y) GetFileNameFromAbsolutePath(__FILE__ x y)
|
|
|
|
#define FILENAME_AND_LINE GET_FILE_NAME(":", STRINGIFY(__LINE__))
|
|
|
|
// Calculate the filename at compile time from the path.
|
|
// We just do this by scanning the path for the last '/' or '\' character and returning the string after it.
|
|
constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
|
|
const char* file = path;
|
|
while (*path) {
|
|
char nextChar = *path++;
|
|
if (nextChar == '/' || nextChar == '\\') {
|
|
file = path;
|
|
}
|
|
}
|
|
return file;
|
|
}
|
|
|
|
// These have to have a constexpr variable to store the filename_and_line result in a local variable otherwise
|
|
// they will not be valid constexpr and will be evaluated at runtime instead of compile time!
|
|
// The full string is still stored in the binary, however the offset of the filename in the absolute paths
|
|
// is used in the instruction instead of the start of the absolute path.
|
|
#define LOG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->Log(str, message, ##__VA_ARGS__); } while(0)
|
|
#define LOG_DEBUG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->LogDebug(str, message, ##__VA_ARGS__); } while(0)
|
|
|
|
// Writer class for writing data to files.
|
|
class Writer {
|
|
public:
|
|
Writer(bool enabled = true) : m_Enabled(enabled) {};
|
|
virtual ~Writer();
|
|
|
|
virtual void Log(const char* time, const char* message);
|
|
virtual void Flush();
|
|
|
|
void SetEnabled(bool disabled) { m_Enabled = disabled; }
|
|
bool GetEnabled() const { return m_Enabled; }
|
|
|
|
bool IsConsoleWriter() { return m_IsConsoleWriter; }
|
|
public:
|
|
bool m_Enabled = true;
|
|
bool m_IsConsoleWriter = false;
|
|
FILE* m_Outfile;
|
|
};
|
|
|
|
// FileWriter class for writing data to a file on a disk.
|
|
class FileWriter : public Writer {
|
|
public:
|
|
FileWriter(const char* outpath);
|
|
FileWriter(const std::string& outpath) : FileWriter(outpath.c_str()) {};
|
|
private:
|
|
std::string m_Outpath;
|
|
};
|
|
|
|
// ConsoleWriter class for writing data to the console.
|
|
class ConsoleWriter : public Writer {
|
|
public:
|
|
ConsoleWriter(bool enabled);
|
|
};
|
|
|
|
class Logger {
|
|
public:
|
|
Logger() = delete;
|
|
Logger(const std::string& outpath, bool logToConsole, bool logDebugStatements);
|
|
|
|
void Log(const char* filenameAndLine, const char* format, ...);
|
|
void LogDebug(const char* filenameAndLine, const char* format, ...);
|
|
|
|
void Flush();
|
|
|
|
bool GetLogToConsole() const;
|
|
void SetLogToConsole(bool logToConsole);
|
|
|
|
void SetLogDebugStatements(bool logDebugStatements) { m_logDebugStatements = logDebugStatements; }
|
|
|
|
private:
|
|
void vLog(const char* format, va_list args);
|
|
|
|
bool m_logDebugStatements;
|
|
std::vector<std::unique_ptr<Writer>> m_Writers;
|
|
};
|