Files
DarkflameServer/dScripts/02_server/Objects/CMakeLists.txt
Aaron Kimbrell 22f6a76f46 feat(scripts): turret enemies are immovable as L_TURRET makes them
L_TURRET (LOTs 12286 and 13093, e.g. the Crux Prime auto turrets) had no script, so these turrets could be stunned,
knocked back and pulled. They now push the same immunities the live script does. Check: stun and knock back a
Crux Prime auto turret: nothing happens.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 09:27:48 -05:00

13 lines
416 B
CMake

add_subdirectory(Hatchlings)
set(DSCRIPTS_SOURCES_02_SERVER_OBJECTS
"AgSurvivalBuffStation.cpp"
"ImmovableTurret.cpp"
"StinkyFishTarget.cpp")
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_OBJECTS_HATCHLINGS})
set(DSCRIPTS_SOURCES_02_SERVER_OBJECTS ${DSCRIPTS_SOURCES_02_SERVER_OBJECTS} "Hatchlings/${file}")
endforeach()
set(DSCRIPTS_SOURCES_02_SERVER_OBJECTS ${DSCRIPTS_SOURCES_02_SERVER_OBJECTS} PARENT_SCOPE)