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0545adfac3
Have fun!
172 lines
7.9 KiB
C++
172 lines
7.9 KiB
C++
#ifndef __FILE_LIST
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#define __FILE_LIST
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#include "Export.h"
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#include "DS_List.h"
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#include "RakMemoryOverride.h"
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#include "RakNetTypes.h"
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#ifdef _MSC_VER
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#pragma warning( push )
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#endif
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namespace RakNet
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{
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class BitStream;
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}
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/// Represents once instance of a file
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struct FileListNode : public RakNet::RakMemoryOverride
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{
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/// Name of the file
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char *filename;
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/// File data (may be null if not ready)
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char *data;
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/// Length of \a data. May be greater than fileLength if prepended with a file hash
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BitSize_t dataLengthBytes;
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/// Length of the file
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unsigned fileLengthBytes;
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/// User specific data for whatever, describing this file.
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unsigned char context;
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};
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//int RAK_DLL_EXPORT FileListNodeComp( char * const &key, const FileListNode &data );
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class RakPeerInterface;
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class FileList;
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/// Callback interface set with FileList::SetCallback() in case you want progress notifications when FileList::AddFilesFromDirectory() is called
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class RAK_DLL_EXPORT FileListProgress
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{
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public:
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FileListProgress() {}
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virtual ~FileListProgress() {}
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/// First callback called when FileList::AddFilesFromDirectory() starts
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virtual void OnAddFilesFromDirectoryStarted(FileList *fileList, char *dir) {
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(void) fileList;
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(void) dir;
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}
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/// Called for each directory, when that directory begins processing
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virtual void OnDirectory(FileList *fileList, char *dir, unsigned int directoriesRemaining) {
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(void) fileList;
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(void) dir;
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(void) directoriesRemaining;
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}
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/// Called for each file, when that file begins processing
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virtual void OnFile(FileList *fileList, char *dir, char *fileName, unsigned int fileSize) {
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(void) fileList;
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(void) dir;
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(void) fileName;
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(void) fileSize;
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}
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};
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/// Implementation of FileListProgress to use printf
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class RAK_DLL_EXPORT FLP_Printf : public FileListProgress
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{
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public:
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FLP_Printf() {}
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virtual ~FLP_Printf() {}
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/// First callback called when FileList::AddFilesFromDirectory() starts
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virtual void OnAddFilesFromDirectoryStarted(FileList *fileList, char *dir);
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/// Called for each directory, when that directory begins processing
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virtual void OnDirectory(FileList *fileList, char *dir, unsigned int directoriesRemaining);
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};
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class RAK_DLL_EXPORT FileList : public RakNet::RakMemoryOverride
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{
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public:
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FileList();
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~FileList();
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/// Add all the files at a given directory.
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/// \param[in] applicationDirectory The first part of the path. This is not stored as part of the filename. Use \ as the path delineator.
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/// \param[in] subDirectory The rest of the path to the file. This is stored as a prefix to the filename
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/// \param[in] writeHash The first SHA1_LENGTH bytes is a hash of the file, with the remainder the actual file data (should \a writeData be true)
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/// \param[in] writeData Write the contents of each file
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/// \param[in] recursive Whether or not to visit subdirectories
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/// \param[in] context User defined byte to store with each file. Use for whatever you want.
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void AddFilesFromDirectory(const char *applicationDirectory, const char *subDirectory, bool writeHash, bool writeData, bool recursive, unsigned char context);
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/// Deallocate all memory
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void Clear(void);
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/// Write all encoded data into a bitstream
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void Serialize(RakNet::BitStream *outBitStream);
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/// Read all encoded data from a bitstream. Clear() is called before deserializing.
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bool Deserialize(RakNet::BitStream *inBitStream);
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/// Given the existing set of files, search applicationDirectory for the same files.
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/// For each file that is missing or different, add that file to \a missingOrChangedFiles. Note: the file contents are not written, and only the hash if written if \a alwaysWriteHash is true
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/// alwaysWriteHash and neverWriteHash are optimizations to avoid reading the file contents to generate the hash if not necessary because the file is missing or has different lengths anyway.
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/// \param[in] applicationDirectory The first part of the path. This is not stored as part of the filename. Use \ as the path delineator.
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/// \param[out] missingOrChangedFiles Output list written to
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/// \param[in] alwaysWriteHash If true, and neverWriteHash is false, will hash the file content of the file on disk, and write that as the file data with a length of SHA1_LENGTH bytes. If false, if the file length is different, will only write the filename.
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/// \param[in] neverWriteHash If true, will never write the hash, even if available. If false, will write the hash if the file lengths are the same and it was forced to do a comparison.
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void ListMissingOrChangedFiles(const char *applicationDirectory, FileList *missingOrChangedFiles, bool alwaysWriteHash, bool neverWriteHash);
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/// Return the files that need to be written to make \a input match this current FileList.
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/// Specify dirSubset to only consider files that start with this path
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/// specify remoteSubdir to assume that all filenames in input start with this path, so strip it off when comparing filenames.
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/// \param[in] input Full list of files
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/// \param[out] output Files that we need to match input
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/// \param[in] dirSubset If the filename does not start with this path, just skip this file.
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/// \param[in] remoteSubdir Remove this from the filenames of \a input when comparing to existing filenames.
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void GetDeltaToCurrent(FileList *input, FileList *output, const char *dirSubset, const char *remoteSubdir);
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/// Assuming FileList contains a list of filenames presumably without data, read the data for these filenames
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/// \param[in] applicationDirectory Prepend this path to each filename. Trailing slash will be added if necessary. Use \ as the path delineator.
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/// \param[in] writeFileData True to read and store the file data. The first SHA1_LENGTH bytes will contain the hash if \a writeFileHash is true
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/// \param[in] writeFileHash True to read and store the hash of the file data. The first SHA1_LENGTH bytes will contain the hash if \a writeFileHash is true
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/// \param[in] removeUnknownFiles If a file does not exist on disk but is in the file list, remove it from the file list?
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void PopulateDataFromDisk(const char *applicationDirectory, bool writeFileData, bool writeFileHash, bool removeUnknownFiles);
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/// Write all files to disk, prefixing the paths with applicationDirectory
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/// \param[in] applicationDirectory path prefix
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void WriteDataToDisk(const char *applicationDirectory);
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/// Add a file, given data already in memory
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/// \param[in] filename Name of a file, optionally prefixed with a partial or complete path. Use \ as the path delineator.
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/// \param[in] data Contents to write
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/// \param[in] dataLength length of the data, which may be greater than fileLength should you prefix extra data, such as the hash
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/// \param[in] fileLength Length of the file
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/// \param[in] context User defined byte to store with each file. Use for whatever you want.
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void AddFile(const char *filename, const char *data, const unsigned dataLength, const unsigned fileLength, unsigned char context);
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/// Add a file, reading it from disk
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/// \param[in] filepath Complete path to the file, including the filename itself
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/// \param[in] filename filename to store internally, anything you want, but usually either the complete path or a subset of the complete path.
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/// \param[in] context User defined byte to store with each file. Use for whatever you want.
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void AddFile(const char *filepath, const char *filename, unsigned char context);
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/// Delete all files stored in the file list
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/// \param[in] applicationDirectory Prefixed to the path to each filename. Use \ as the path delineator.
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void DeleteFiles(const char *applicationDirectory);
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/// Set a callback to get progress reports about what this class does
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/// \param[in] cb A pointer to an externally defined instance of FileListProgress. This pointer is held internally, so should remain valid as long as this class is valid.
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void SetCallback(FileListProgress *cb);
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// Here so you can read it, but don't modify it
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DataStructures::List<FileListNode> fileList;
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static bool FixEndingSlash(char *str);
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protected:
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FileListProgress *callback;
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};
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#ifdef _MSC_VER
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#pragma warning( pop )
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#endif
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#endif
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