mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
d067a8d12f
* chore: split out slash commands into multiple files Breakup the monolithic file don't register slashcommands on startup * fix typo
229 lines
8.1 KiB
C++
229 lines
8.1 KiB
C++
#include "GMZeroCommands.h"
|
|
|
|
// Classes
|
|
#include "Amf3.h"
|
|
#include "BinaryPathFinder.h"
|
|
#include "ChatPackets.h"
|
|
#include "dServer.h"
|
|
#include "dZoneManager.h"
|
|
#include "Mail.h"
|
|
#include "PlayerManager.h"
|
|
#include "SlashCommandHandler.h"
|
|
#include "VanityUtilities.h"
|
|
#include "WorldPackets.h"
|
|
#include "ZoneInstanceManager.h"
|
|
|
|
// Components
|
|
#include "BuffComponent.h"
|
|
#include "CharacterComponent.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "ScriptedActivityComponent.h"
|
|
#include "SkillComponent.h"
|
|
|
|
// Emuns
|
|
#include "eGameMasterLevel.h"
|
|
|
|
namespace GMZeroCommands {
|
|
void Pvp(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
auto* character = entity->GetComponent<CharacterComponent>();
|
|
|
|
if (character == nullptr) {
|
|
LOG("Failed to find character component!");
|
|
return;
|
|
}
|
|
|
|
character->SetPvpEnabled(!character->GetPvpEnabled());
|
|
Game::entityManager->SerializeEntity(entity);
|
|
|
|
std::stringstream message;
|
|
message << character->GetName() << " changed their PVP flag to " << std::to_string(character->GetPvpEnabled()) << "!";
|
|
|
|
ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, GeneralUtils::UTF8ToUTF16(message.str()), true);
|
|
}
|
|
|
|
void Who(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
u"Players in this instance: (" + GeneralUtils::to_u16string(PlayerManager::GetAllPlayers().size()) + u")"
|
|
);
|
|
|
|
for (auto* player : PlayerManager::GetAllPlayers()) {
|
|
const auto& name = player->GetCharacter()->GetName();
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
GeneralUtils::UTF8ToUTF16(player == entity ? name + " (you)" : name)
|
|
);
|
|
}
|
|
}
|
|
|
|
void Ping(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
if (!args.empty() && args.starts_with("-l")) {
|
|
std::stringstream message;
|
|
message << "Your latest ping: " << std::to_string(Game::server->GetLatestPing(sysAddr)) << "ms";
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
|
|
} else {
|
|
std::stringstream message;
|
|
message << "Your average ping: " << std::to_string(Game::server->GetPing(sysAddr)) << "ms";
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
|
|
}
|
|
}
|
|
|
|
void FixStats(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
// Reset skill component and buff component
|
|
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
|
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
|
|
// If any of the components are nullptr, return
|
|
if (skillComponent == nullptr || buffComponent == nullptr || destroyableComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
// Reset skill component
|
|
skillComponent->Reset();
|
|
|
|
// Reset buff component
|
|
buffComponent->Reset();
|
|
|
|
// Fix the destroyable component
|
|
destroyableComponent->FixStats();
|
|
}
|
|
|
|
void Credits(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto& customText = VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/CREDITS.md").string());
|
|
|
|
{
|
|
AMFArrayValue args;
|
|
|
|
args.Insert("state", "Story");
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
|
|
}
|
|
|
|
entity->AddCallbackTimer(0.5f, [customText, entity]() {
|
|
AMFArrayValue args;
|
|
|
|
args.Insert("visible", true);
|
|
args.Insert("text", customText);
|
|
|
|
LOG("Sending %s", customText.c_str());
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", args);
|
|
});
|
|
}
|
|
|
|
void Info(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto& customText = VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/INFO.md").string());
|
|
|
|
{
|
|
AMFArrayValue args;
|
|
|
|
args.Insert("state", "Story");
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
|
|
}
|
|
|
|
entity->AddCallbackTimer(0.5f, [customText, entity]() {
|
|
AMFArrayValue args;
|
|
|
|
args.Insert("visible", true);
|
|
args.Insert("text", customText);
|
|
|
|
LOG("Sending %s", customText.c_str());
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", args);
|
|
});
|
|
}
|
|
|
|
void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto currentZone = Game::zoneManager->GetZone()->GetZoneID().GetMapID();
|
|
LWOMAPID newZone = 0;
|
|
|
|
if (currentZone == 1001 || currentZone % 100 == 0) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"You are not in an instanced zone.");
|
|
return;
|
|
} else {
|
|
newZone = (currentZone / 100) * 100;
|
|
}
|
|
// If new zone would be inaccessible, then default to Avant Gardens.
|
|
if (!Game::zoneManager->CheckIfAccessibleZone(newZone)) newZone = 1100;
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Leaving zone...");
|
|
|
|
const auto objid = entity->GetObjectID();
|
|
|
|
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, newZone, 0, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
|
auto* entity = Game::entityManager->GetEntity(objid);
|
|
|
|
if (entity == nullptr) {
|
|
return;
|
|
}
|
|
|
|
const auto sysAddr = entity->GetSystemAddress();
|
|
|
|
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", entity->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
|
|
|
if (entity->GetCharacter()) {
|
|
entity->GetCharacter()->SetZoneID(zoneID);
|
|
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
|
entity->GetCharacter()->SetZoneClone(zoneClone);
|
|
}
|
|
|
|
entity->GetCharacter()->SaveXMLToDatabase();
|
|
|
|
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
|
|
});
|
|
}
|
|
|
|
void Join(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
|
if (splitArgs.empty()) return;
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Requesting private map...");
|
|
const auto& password = splitArgs[0];
|
|
|
|
ZoneInstanceManager::Instance()->RequestPrivateZone(Game::server, false, password, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
|
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
|
|
|
if (entity->GetCharacter()) {
|
|
entity->GetCharacter()->SetZoneID(zoneID);
|
|
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
|
entity->GetCharacter()->SetZoneClone(zoneClone);
|
|
}
|
|
|
|
entity->GetCharacter()->SaveXMLToDatabase();
|
|
|
|
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
|
|
});
|
|
}
|
|
|
|
void Die(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
entity->Smash(entity->GetObjectID());
|
|
}
|
|
|
|
void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
ScriptedActivityComponent* scriptedActivityComponent = Game::zoneManager->GetZoneControlObject()->GetComponent<ScriptedActivityComponent>();
|
|
|
|
if (scriptedActivityComponent) { // check if user is in activity world and if so, they can't resurrect
|
|
ChatPackets::SendSystemMessage(sysAddr, u"You cannot resurrect in an activity world.");
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendResurrect(entity);
|
|
}
|
|
|
|
void RequestMailCount(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
Mail::HandleNotificationRequest(entity->GetSystemAddress(), entity->GetObjectID());
|
|
}
|
|
|
|
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
|
const auto zoneId = Game::zoneManager->GetZone()->GetZoneID();
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
|
|
}
|
|
};
|
|
|