mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
eccd6f691f
- Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. - Remove static storage container (static containers can be destroyed before exit/terminate handler executes)
111 lines
2.6 KiB
C++
111 lines
2.6 KiB
C++
#pragma once
|
|
|
|
#include "Entity.h"
|
|
|
|
/**
|
|
* Extended Entity for player data and behavior.
|
|
*
|
|
* Contains properties only a player entity would require, like associated SystemAddress and User.
|
|
*
|
|
* Keeps track of which entities are observed by this user for ghosting.
|
|
*/
|
|
class Player final : public Entity
|
|
{
|
|
public:
|
|
explicit Player(const LWOOBJID& objectID, EntityInfo info, User* user, Entity* parentEntity = nullptr);
|
|
|
|
/**
|
|
* Getters
|
|
*/
|
|
|
|
User* GetParentUser() const override { return m_ParentUser; };
|
|
|
|
const SystemAddress& GetSystemAddress() const override { return m_SystemAddress; };
|
|
|
|
const NiPoint3& GetRespawnPosition() const override { return m_respawnPos; };
|
|
|
|
const NiQuaternion& GetRespawnRotation() const override { return m_respawnRot; };
|
|
|
|
const NiPoint3& GetGhostReferencePoint() const { return m_GhostOverride ? m_GhostOverridePoint : m_GhostReferencePoint; };
|
|
|
|
const NiPoint3& GetOriginGhostReferencePoint() const { return m_GhostReferencePoint; };
|
|
|
|
const NiPoint3& GetGhostOverridePoint() const { return m_GhostOverridePoint; };
|
|
|
|
bool GetGhostOverride() const { return m_GhostOverride; };
|
|
|
|
std::map<LWOOBJID, Loot::Info>& GetDroppedLoot() { return m_DroppedLoot; };
|
|
|
|
uint64_t GetDroppedCoins() const { return m_DroppedCoins; };
|
|
|
|
/**
|
|
* Setters
|
|
*/
|
|
|
|
void SetGhostOverride(bool value) { m_GhostOverride = value; };
|
|
|
|
void SetDroppedCoins(const uint64_t value) { m_DroppedCoins = value; };
|
|
|
|
void SetSystemAddress(const SystemAddress& value) override;
|
|
|
|
void SetRespawnPos(const NiPoint3& position) override;
|
|
|
|
void SetRespawnRot(const NiQuaternion& rotation) override;
|
|
|
|
void SetGhostReferencePoint(const NiPoint3& value);
|
|
|
|
void SetGhostOverridePoint(const NiPoint3& value);
|
|
|
|
/**
|
|
* Ghosting
|
|
*/
|
|
|
|
void AddLimboConstruction(LWOOBJID objectId);
|
|
|
|
void RemoveLimboConstruction(LWOOBJID objectId);
|
|
|
|
void ConstructLimboEntities();
|
|
|
|
void ObserveEntity(const int32_t id);
|
|
|
|
bool IsObserved(const int32_t id);
|
|
|
|
void GhostEntity(const int32_t id);
|
|
|
|
/**
|
|
* Static methods
|
|
*/
|
|
|
|
static Player* GetPlayer(const SystemAddress& sysAddr);
|
|
|
|
static Player* GetPlayer(const std::string& name);
|
|
|
|
static Player* GetPlayer(LWOOBJID playerID);
|
|
|
|
static const std::vector<Player*>& GetAllPlayers();
|
|
|
|
~Player() override;
|
|
private:
|
|
SystemAddress m_SystemAddress;
|
|
|
|
NiPoint3 m_respawnPos;
|
|
|
|
NiQuaternion m_respawnRot;
|
|
|
|
User* m_ParentUser;
|
|
|
|
NiPoint3 m_GhostReferencePoint;
|
|
|
|
NiPoint3 m_GhostOverridePoint;
|
|
|
|
bool m_GhostOverride;
|
|
|
|
std::vector<int32_t> m_ObservedEntities;
|
|
|
|
std::vector<LWOOBJID> m_LimboConstructions;
|
|
|
|
std::map<LWOOBJID, Loot::Info> m_DroppedLoot;
|
|
|
|
uint64_t m_DroppedCoins;
|
|
};
|