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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
#include "ShootingGalleryComponent.h"
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#include "EntityManager.h"
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#include "ScriptedActivityComponent.h"
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ShootingGalleryComponent::ShootingGalleryComponent(Entity* parent) : Component(parent) {
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}
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ShootingGalleryComponent::~ShootingGalleryComponent() = default;
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void ShootingGalleryComponent::SetStaticParams(const StaticShootingGalleryParams& params) {
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m_StaticParams = params;
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}
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void ShootingGalleryComponent::SetDynamicParams(const DynamicShootingGalleryParams& params) {
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m_DynamicParams = params;
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m_Dirty = true;
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void ShootingGalleryComponent::Serialize(RakNet::BitStream& outBitStream, bool isInitialUpdate) {
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// Start ScriptedActivityComponent
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outBitStream.Write<bool>(true);
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if (m_CurrentPlayerID == LWOOBJID_EMPTY) {
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outBitStream.Write<uint32_t>(0);
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} else {
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outBitStream.Write<uint32_t>(1);
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outBitStream.Write<LWOOBJID>(m_CurrentPlayerID);
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for (size_t i = 0; i < 10; i++) {
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outBitStream.Write<float_t>(0.0f);
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}
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}
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// End ScriptedActivityComponent
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if (isInitialUpdate) {
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outBitStream.Write<float_t>(m_StaticParams.cameraPosition.GetX());
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outBitStream.Write<float_t>(m_StaticParams.cameraPosition.GetY());
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outBitStream.Write<float_t>(m_StaticParams.cameraPosition.GetZ());
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outBitStream.Write<float_t>(m_StaticParams.cameraLookatPosition.GetX());
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outBitStream.Write<float_t>(m_StaticParams.cameraLookatPosition.GetY());
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outBitStream.Write<float_t>(m_StaticParams.cameraLookatPosition.GetZ());
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}
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outBitStream.Write<bool>(m_Dirty || isInitialUpdate);
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if (m_Dirty || isInitialUpdate) {
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outBitStream.Write<double_t>(m_DynamicParams.cannonVelocity);
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outBitStream.Write<double_t>(m_DynamicParams.cannonRefireRate);
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outBitStream.Write<double_t>(m_DynamicParams.cannonMinDistance);
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outBitStream.Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetX());
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outBitStream.Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetY());
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outBitStream.Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetZ());
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outBitStream.Write<float_t>(m_DynamicParams.cannonAngle);
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outBitStream.Write<float_t>(m_DynamicParams.facing.GetX());
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outBitStream.Write<float_t>(m_DynamicParams.facing.GetY());
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outBitStream.Write<float_t>(m_DynamicParams.facing.GetZ());
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outBitStream.Write<LWOOBJID>(m_CurrentPlayerID);
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outBitStream.Write<float_t>(m_DynamicParams.cannonTimeout);
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outBitStream.Write<float_t>(m_DynamicParams.cannonFOV);
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if (!isInitialUpdate) m_Dirty = false;
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}
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}
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