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50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#include "NjColeNPC.h"
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#include "MissionComponent.h"
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#include "InventoryComponent.h"
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#include "eMissionState.h"
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void NjColeNPC::OnEmoteReceived(Entity* self, int32_t emote, Entity* target) {
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if (emote != 393) {
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return;
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}
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auto inventoryComponent = target->GetComponent<InventoryComponent>();
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if (inventoryComponent == nullptr) {
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return;
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}
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if (!inventoryComponent->IsEquipped(14499) && !inventoryComponent->IsEquipped(16644)) {
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return;
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}
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auto missionComponent = target->GetComponent<MissionComponent>();
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if (missionComponent == nullptr) {
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return;
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}
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missionComponent->ForceProgressTaskType(1818, 1, 1);
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}
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void NjColeNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(self, target, missionID, missionState);
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if (missionID == 1818 && missionState >= eMissionState::READY_TO_COMPLETE) {
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auto missionComponent = target->GetComponent<MissionComponent>();
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auto inventoryComponent = target->GetComponent<InventoryComponent>();
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if (missionComponent == nullptr || inventoryComponent == nullptr) {
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return;
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}
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if (inventoryComponent->GetLotCount(14499) > 0) {
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inventoryComponent->RemoveItem(14499, 1);
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} else {
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return;
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}
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inventoryComponent->AddItem(16644, 1, eLootSourceType::NONE);
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}
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}
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