DarkflameServer/dScripts/02_server/Map/NT/NtXRayServer.cpp
2023-06-07 00:23:50 -07:00

13 lines
311 B
C++

#include "NtXRayServer.h"
#include "SkillComponent.h"
void NtXRayServer::OnCollisionPhantom(Entity* self, Entity* target) {
auto skillComponent = target->GetComponent<SkillComponent>();
if (skillComponent == nullptr) {
return;
}
skillComponent->CalculateBehavior(1220, 27641, target->GetObjectID());
}