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https://github.com/DarkflameUniverse/DarkflameServer.git
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e8590a5853
* Add tests and cleanup LDF header Also implements a speedup by using overloaded operators to put numbers directly to a stream as opposed to doing to_string first. Stage 2 of re-write Reduce scoping Add further optimizations Fix more edge cases Split out tests to many smaller ones Use EXPECT_NO_THROW Add edge cases to test Added these first with the before to confirm they failed, and now will be adding the remaining fixes needed to make the tests pass. Add edge case testing for LDF strings Add further tests Use characters instead of char* Update AMFDeserializeTests.cpp Add null tests * Add Test Fixture for dCommon * Add speed test * Convert to using string_view * Add explanation on early return * Remove "testing" code
177 lines
5.6 KiB
C++
177 lines
5.6 KiB
C++
#include "LDFFormat.h"
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// Custom Classes
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#include "GeneralUtils.h"
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#include "Game.h"
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#include "dLogger.h"
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// C++
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#include <string_view>
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#include <vector>
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using LDFKey = std::string_view;
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using LDFTypeAndValue = std::string_view;
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using LDFType = std::string_view;
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using LDFValue = std::string_view;
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//! Returns a pointer to a LDFData value based on string format
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LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
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// A valid LDF must be at least 3 characters long (=0:) is the shortest valid LDF (empty UTF-16 key with no initial value)
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if (format.empty() || format.length() <= 2) return nullptr;
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auto equalsPosition = format.find('=');
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// You can have an empty key, just make sure the type and value might exist
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if (equalsPosition == std::string::npos || equalsPosition == (format.size() - 1)) return nullptr;
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std::pair<LDFKey, LDFTypeAndValue> keyValue;
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keyValue.first = format.substr(0, equalsPosition);
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keyValue.second = format.substr(equalsPosition + 1, format.size());
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std::u16string key = GeneralUtils::ASCIIToUTF16(keyValue.first);
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auto colonPosition = keyValue.second.find(':');
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// If : is the first thing after an =, then this is an invalid LDF since
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// we dont have a type to use.
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if (colonPosition == std::string::npos || colonPosition == 0) return nullptr;
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std::pair<LDFType, LDFValue> ldfTypeAndValue;
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ldfTypeAndValue.first = keyValue.second.substr(0, colonPosition);
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ldfTypeAndValue.second = keyValue.second.substr(colonPosition + 1, keyValue.second.size());
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// Only allow empty values for string values.
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if (ldfTypeAndValue.second.size() == 0 && !(ldfTypeAndValue.first == "0" || ldfTypeAndValue.first == "13")) return nullptr;
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eLDFType type;
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char* storage;
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try {
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type = static_cast<eLDFType>(strtol(ldfTypeAndValue.first.data(), &storage, 10));
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} catch (std::exception) {
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Game::logger->Log("LDFFormat", "Attempted to process invalid ldf type (%s) from string (%s)", ldfTypeAndValue.first.data(), format.data());
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return nullptr;
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}
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LDFBaseData* returnValue = nullptr;
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switch (type) {
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case LDF_TYPE_UTF_16: {
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std::u16string data = GeneralUtils::UTF8ToUTF16(ldfTypeAndValue.second);
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returnValue = new LDFData<std::u16string>(key, data);
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break;
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}
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case LDF_TYPE_S32: {
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try {
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int32_t data = static_cast<int32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
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returnValue = new LDFData<int32_t>(key, data);
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} catch (std::exception) {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
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return nullptr;
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}
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break;
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}
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case LDF_TYPE_FLOAT: {
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try {
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float data = strtof(ldfTypeAndValue.second.data(), &storage);
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returnValue = new LDFData<float>(key, data);
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} catch (std::exception) {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
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return nullptr;
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}
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break;
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}
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case LDF_TYPE_DOUBLE: {
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try {
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double data = strtod(ldfTypeAndValue.second.data(), &storage);
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returnValue = new LDFData<double>(key, data);
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} catch (std::exception) {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
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return nullptr;
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}
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break;
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}
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case LDF_TYPE_U32:
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{
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uint32_t data;
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if (ldfTypeAndValue.second == "true") {
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data = 1;
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} else if (ldfTypeAndValue.second == "false") {
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data = 0;
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} else {
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try {
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data = static_cast<uint32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
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} catch (std::exception) {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
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return nullptr;
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}
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}
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returnValue = new LDFData<uint32_t>(key, data);
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break;
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}
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case LDF_TYPE_BOOLEAN: {
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bool data;
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if (ldfTypeAndValue.second == "true") {
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data = true;
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} else if (ldfTypeAndValue.second == "false") {
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data = false;
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} else {
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try {
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data = static_cast<bool>(strtol(ldfTypeAndValue.second.data(), &storage, 10));
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} catch (std::exception) {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
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return nullptr;
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}
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}
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returnValue = new LDFData<bool>(key, data);
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break;
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}
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case LDF_TYPE_U64: {
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try {
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uint64_t data = static_cast<uint64_t>(strtoull(ldfTypeAndValue.second.data(), &storage, 10));
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returnValue = new LDFData<uint64_t>(key, data);
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} catch (std::exception) {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
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return nullptr;
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}
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break;
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}
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case LDF_TYPE_OBJID: {
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try {
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LWOOBJID data = static_cast<LWOOBJID>(strtoll(ldfTypeAndValue.second.data(), &storage, 10));
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returnValue = new LDFData<LWOOBJID>(key, data);
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} catch (std::exception) {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
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return nullptr;
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}
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break;
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}
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case LDF_TYPE_UTF_8: {
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std::string data = ldfTypeAndValue.second.data();
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returnValue = new LDFData<std::string>(key, data);
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break;
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}
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case LDF_TYPE_UNKNOWN: {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid unknown value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
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break;
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}
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default: {
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Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LDF type (%d) from string (%s)", type, format.data());
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break;
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}
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}
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return returnValue;
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}
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