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The server list now carries whether master starts the UGC server, whether it is connected and the pid it was started as. Settings reloads reach it like auth and chat, and shutdown waits for it. The UGC server sends its totals and storage with its traffic reports. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
128 lines
3.6 KiB
C++
128 lines
3.6 KiB
C++
#pragma once
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#include <chrono>
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#include <condition_variable>
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#include <cstdint>
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#include <deque>
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#include <filesystem>
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#include <map>
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#include <mutex>
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#include <set>
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#include <string>
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#include <thread>
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#include <vector>
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#include "dCommonVars.h"
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#include "json_fwd.hpp"
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#include "UgcBricks.h"
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#include "UgcJobs.h"
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#include "UgcStorage.h"
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/**
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* The UGC server's queue. The main thread (Update) takes pending rows from the database, gathers each one's input
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* (the stored LXFML, or a modular build's modules from the CDClient) and hands it to the worker threads; they make
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* and write the files; the main thread records the outcome in the database. Workers never touch the database, the
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* CDClient or the network.
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*/
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class UgcProcessor {
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public:
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using Kind = UgcStorage::Kind;
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struct Config {
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uint32_t pollIntervalMs{ 2000 };
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uint32_t pollBatch{ 32 };
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uint32_t maxAttempts{ 3 };
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uint64_t maxStorageBytes{}; // 0: no limit
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size_t threads{ 2 };
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};
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UgcProcessor(Config config, UgcStorage& storage, UgcBricks::BrickLibrary& library, UgcJobs::Settings settings);
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~UgcProcessor();
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void Start();
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// Waits for the jobs that are running; queued ones are dropped (they stay pending in the database)
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void Stop();
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// Main thread: poll, dispatch, record results, keep the storage under its cap
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void Update();
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enum class Availability {
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READY, // the files are there
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QUEUED, // it exists and is being made (again)
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UNKNOWN, // no such item, or it failed
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};
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// Main thread: whether an item's files can be served, queuing it to be made when it exists but they're missing
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Availability Request(Kind kind, LWOOBJID id);
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// Main thread: what the server is doing, for /status
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nlohmann::json Status() const;
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// Any thread: jobs waiting for a worker, and workers busy (traffic diagnostics)
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size_t Queued() const { std::lock_guard lock(m_Mutex); return m_Jobs.size(); }
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size_t Busy() const { std::lock_guard lock(m_Mutex); return m_Active; }
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size_t Threads() const { return m_Config.threads; }
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// Main thread: totals since the start and the files' size (traffic reports, then the dashboard and /metrics)
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uint64_t Made() const { return m_Made; }
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uint64_t Failed() const { return m_Failed; }
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uint64_t Evicted() const { return m_Evicted; }
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uint64_t StoredBytes() const { return m_StoredBytes; }
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uint64_t MaxStorageBytes() const { return m_Config.maxStorageBytes; }
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private:
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struct Job {
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Kind kind{};
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LWOOBJID id{};
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uint32_t attempts{};
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std::string blob; // models: the stored LXFML
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UgcJobs::ModularInput modular; // modular builds
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};
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struct Done {
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Kind kind{};
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LWOOBJID id{};
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uint32_t attempts{};
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UgcJobs::Outcome outcome;
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uint64_t bytes{};
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double milliseconds{};
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};
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void Poll();
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void Collect();
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void Record(const Done& done);
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void Worker();
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Config m_Config;
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UgcStorage& m_Storage;
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UgcBricks::BrickLibrary& m_Library;
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UgcJobs::Settings m_Settings;
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mutable std::mutex m_Mutex;
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std::condition_variable m_Wake;
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std::deque<Job> m_Jobs;
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std::deque<Done> m_Done;
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size_t m_Active{};
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bool m_Stopping{};
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std::vector<std::thread> m_Threads;
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// Main thread only
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std::set<std::pair<Kind, LWOOBJID>> m_InFlight;
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std::chrono::steady_clock::time_point m_NextPoll{};
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std::chrono::steady_clock::time_point m_NextEviction{};
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std::map<std::pair<Kind, LWOOBJID>, std::pair<std::chrono::steady_clock::time_point, Availability>> m_Recent; // answers for missing files
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uint64_t m_StoredBytes{};
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uint64_t m_Made{};
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uint64_t m_Failed{};
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uint64_t m_Evicted{};
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struct LogEntry {
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Kind kind{};
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LWOOBJID id{};
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bool ok{};
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double milliseconds{};
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std::string message;
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int64_t time{};
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};
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std::deque<LogEntry> m_Log; // the last results
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};
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