mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-11 07:13:44 +00:00
The third ray backend, so every machine has a library for it: Embree on x86 CPUs (embree), HIPRT on AMD and NVIDIA GPUs (hiprt), Embree through SYCL on Intel Arc and Xe GPUs (embree-gpu). - CMake option DLU_EMBREE_SYCL (off). dUgcServer/EmbreeSycl is a project of its own built by a SYCL compiler (DLU_SYCL_CXX; icpx through ONEAPI_ROOT or the path, or the open source DPC++'s clang++ through DPCPP_ROOT) as an external project: Embree 4.4 with EMBREE_SYCL_SUPPORT, linked statically and bound inside (-Bsymbolic, only its C functions exported, so it never meets the servers' own Embree), and the GPU kernels (nearest hit skipping a ray's triangle, any hit), into libdlu_embree_sycl next to the servers - UgcRaysEmbreeGpu loads it the first time embree-gpu is asked for; one GPU for the process (embree_gpu_device picks it), the workers take turns, the occlusion rays in batches as for hiprt - without the build, the library or a supported Intel GPU it falls back to embree and says why (the UGC server's log at start, --make-model on stderr) - the option names, the settings page, the dashboard's picker, /reprocessproperty Verified here: the default build and ctest; the SYCL build with the open source DPC++ 7.1.0 (compiles, links against oneAPI's libsycl.so.9, exports only its C functions); on this machine (no Intel GPU) it loads, finds no GPU and falls back to embree. Not verified: tracing on an Intel GPU (none here). Check: on a machine with an Intel Arc or Xe GPU and oneAPI, configure with -DDLU_EMBREE_SYCL=ON and run UgcServer --make-model x.lxfml out embree-gpu; the UGC tests then compare it with Embree. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
105 lines
5.4 KiB
CMake
105 lines
5.4 KiB
CMake
# The UGC server (docs/UgcServer.md), in folders by role:
|
|
# Bricks/ the client's brick data: primitives, Materials.xml, LU Toolbox's palette, the CDClient's module data
|
|
# Model/ player models built from LXFML, car and rocket module combinations, glitter
|
|
# Render/ the software rasterizer, ambient occlusion, hidden-face removal, rays, icon parameters and pose
|
|
# Formats/ the files written for the client and the dashboard (NIF, DDS, PNG, sd0)
|
|
# Processing/ the job queue and workers, the CPU budget, stored files
|
|
# UgcServer.cpp the server: settings, the master link, HTTP routes
|
|
|
|
# The pure part of the UGC server (brick data, meshes, rendering, file formats, storage), shared with the tests
|
|
set(DUGC_SOURCES
|
|
"Bricks/UgcBricks.cpp"
|
|
"Bricks/UgcPalette.cpp"
|
|
"Formats/UgcFormats.cpp"
|
|
"Model/UgcGlitter.cpp"
|
|
"Model/UgcModel.cpp"
|
|
"Model/UgcModular.cpp"
|
|
"Processing/UgcJobs.cpp"
|
|
"Processing/UgcStorage.cpp"
|
|
"Processing/UgcThrottle.cpp"
|
|
"Render/UgcHsr.cpp"
|
|
"Render/UgcIconParams.cpp"
|
|
"Render/UgcIconPose.cpp"
|
|
"Render/UgcRays.cpp"
|
|
"Render/UgcRender.cpp"
|
|
)
|
|
|
|
add_library(dUgc STATIC ${DUGC_SOURCES})
|
|
target_include_directories(dUgc PUBLIC "." "Bricks" "Formats" "Model" "Processing" "Render"
|
|
"${PROJECT_SOURCE_DIR}/thirdparty/MD5" "${PROJECT_SOURCE_DIR}/thirdparty/nlohmann")
|
|
target_link_libraries(dUgc PUBLIC dCommon glm::glm tinyxml2 MD5 PRIVATE embree)
|
|
# Intel Open Image Denoise, when built with DLU_OIDN (thirdparty/CMakeLists.txt): the denoise=oidn setting
|
|
if(DLU_OIDN)
|
|
target_link_libraries(dUgc PRIVATE OpenImageDenoise)
|
|
target_compile_definitions(dUgc PRIVATE DLU_OIDN)
|
|
endif()
|
|
# Embree on Intel GPUs through SYCL (ray_backend=embree-gpu), when built with DLU_EMBREE_SYCL: libdlu_embree_sycl
|
|
# (EmbreeSycl/, Embree built with its SYCL support and the GPU kernels) is its own project built by a SYCL compiler
|
|
# (DLU_SYCL_CXX: Intel oneAPI DPC++'s icpx, or the open source DPC++'s clang++; found through ONEAPI_ROOT or
|
|
# DPCPP_ROOT), put next to the servers and loaded by the UGC server when asked for, so nothing else needs oneAPI.
|
|
option(DLU_EMBREE_SYCL "Build the UGC server's Intel GPU ray tracer (ray_backend=embree-gpu; needs a SYCL compiler)" OFF)
|
|
if(DLU_EMBREE_SYCL)
|
|
find_program(DLU_SYCL_CXX NAMES icpx clang++ PATHS "$ENV{ONEAPI_ROOT}/compiler/latest/bin" "$ENV{DPCPP_ROOT}/bin" NO_DEFAULT_PATH)
|
|
if(NOT DLU_SYCL_CXX)
|
|
find_program(DLU_SYCL_CXX NAMES icpx)
|
|
endif()
|
|
if(NOT DLU_SYCL_CXX)
|
|
message(FATAL_ERROR "DLU_EMBREE_SYCL needs a SYCL compiler: set DLU_SYCL_CXX, ONEAPI_ROOT (Intel oneAPI) or DPCPP_ROOT (open source DPC++)")
|
|
endif()
|
|
get_filename_component(DLU_SYCL_BIN "${DLU_SYCL_CXX}" DIRECTORY)
|
|
find_program(DLU_SYCL_CC NAMES icx clang PATHS "${DLU_SYCL_BIN}" NO_DEFAULT_PATH REQUIRED)
|
|
include(ExternalProject)
|
|
set(DLU_EMBREE_SYCL_LIBRARY "${CMAKE_SHARED_LIBRARY_PREFIX}dlu_embree_sycl${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
|
ExternalProject_Add(dlu_embree_sycl
|
|
SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/EmbreeSycl"
|
|
BINARY_DIR "${CMAKE_BINARY_DIR}/embree_sycl"
|
|
CMAKE_ARGS -DCMAKE_CXX_COMPILER=${DLU_SYCL_CXX} -DCMAKE_C_COMPILER=${DLU_SYCL_CC} -DCMAKE_BUILD_TYPE=Release
|
|
INSTALL_COMMAND ${CMAKE_COMMAND} -E copy_if_different "<BINARY_DIR>/${DLU_EMBREE_SYCL_LIBRARY}" "${CMAKE_BINARY_DIR}/"
|
|
BUILD_ALWAYS TRUE
|
|
USES_TERMINAL_BUILD TRUE)
|
|
target_sources(dUgc PRIVATE "Render/UgcRaysEmbreeGpu.cpp")
|
|
target_compile_definitions(dUgc PRIVATE DLU_EMBREE_SYCL)
|
|
target_link_libraries(dUgc PRIVATE ${CMAKE_DL_LIBS})
|
|
add_dependencies(dUgc dlu_embree_sycl)
|
|
message(STATUS "Intel GPU ray tracing (embree-gpu) built with ${DLU_SYCL_CXX}")
|
|
endif()
|
|
|
|
# HIPRT and Orochi, when built with DLU_HIPRT (thirdparty/CMakeLists.txt): the ray_backend=hiprt setting
|
|
if(DLU_HIPRT)
|
|
target_sources(dUgc PRIVATE "Render/UgcRaysHiprt.cpp")
|
|
# hiprtew's function pointers have the names of HIPRT's functions: hidden, or HIPRT's library would call them
|
|
# instead of its own (the servers export their symbols)
|
|
if(NOT MSVC)
|
|
set_source_files_properties("Render/UgcRaysHiprt.cpp" PROPERTIES COMPILE_OPTIONS "-fvisibility=hidden")
|
|
endif()
|
|
target_include_directories(dUgc PRIVATE "${DLU_HIPRT_INCLUDE_DIR}")
|
|
target_link_libraries(dUgc PRIVATE dlu_orochi)
|
|
target_compile_definitions(dUgc PRIVATE DLU_HIPRT DLU_HIPRT_INCLUDE_DIR="${DLU_HIPRT_INCLUDE_DIR}")
|
|
endif()
|
|
|
|
add_executable(UgcServer "UgcServer.cpp" "Processing/UgcProcessor.cpp" "Bricks/UgcCdClient.cpp")
|
|
|
|
target_include_directories(UgcServer PRIVATE
|
|
"${PROJECT_SOURCE_DIR}/dCommon"
|
|
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
|
|
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
|
|
"${PROJECT_SOURCE_DIR}/dNet"
|
|
"${PROJECT_SOURCE_DIR}/dWeb"
|
|
"${PROJECT_SOURCE_DIR}/dServer"
|
|
"${PROJECT_SOURCE_DIR}/thirdparty"
|
|
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
|
|
)
|
|
|
|
target_compile_definitions(UgcServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
|
|
target_link_libraries(UgcServer ${COMMON_LIBRARIES} dWeb dServer dUgc)
|
|
|
|
# Rendering is far too slow unoptimized (minutes a model instead of seconds), so it is optimized in every build type
|
|
if(NOT MSVC)
|
|
set_source_files_properties("Render/UgcRender.cpp" "Render/UgcHsr.cpp" "Render/UgcRays.cpp" "Model/UgcModel.cpp" "Bricks/UgcPalette.cpp" "Model/UgcGlitter.cpp" PROPERTIES COMPILE_OPTIONS "-O2")
|
|
endif()
|