mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
Live sent UpdatePlayerStatistic (1481) server -> client for every statistic the server counted (59,933 messages in the captures, none client -> server); DLU only counted them, so the passport stayed stale until the next login. CharacterComponent::UpdatePlayerStatistic now tells the player's client what it counts (not what a client reported), with the amount left out when it is 1, byte for byte as the live samples. MetersTraveled: whole meters now count (each position update's distance was cut to a whole number before, so short steps never counted) and go to the client once 25 have gathered (live's values were nearly all 25-33 while moving) and the rest, 0 included, when the player is taken down on leaving the world (live sent one more after TRANSFER_TO_WORLD). DistanceDriven goes out every 10 seconds of racing (inferred: live sent it every few hundred packets, about 1300 units at race speed). Check in game: open the passport's statistics page, walk around, collect a power-up, complete a mission; the numbers go up without relogging. Walk 25+ meters; Meters Traveled matches what the passport shows after relogging. Change worlds and relog: the meters were kept. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
52 lines
1.7 KiB
CMake
52 lines
1.7 KiB
CMake
set(DGAMETEST_SOURCES
|
|
"GameDependencies.cpp"
|
|
"LUBitStreamTests.cpp"
|
|
"MailIdPinTests.cpp"
|
|
"EconomyLedgerTests.cpp"
|
|
"PlayerReportsLimitTests.cpp"
|
|
"SlashCommandPermissionTests.cpp"
|
|
"StaleSaveGuardTests.cpp"
|
|
"ContrabandTests.cpp"
|
|
"KnockbackTests.cpp"
|
|
"CollisionFilterTests.cpp"
|
|
"ItemSetPassiveAbilityTests.cpp"
|
|
"PowerUpStatisticTests.cpp"
|
|
"PlayerStatisticTests.cpp"
|
|
"BrickByBrickTests.cpp"
|
|
"PropertyBuildersTests.cpp"
|
|
"ModularBuildTableTests.cpp"
|
|
"UgcManifestTests.cpp"
|
|
"SceneGhostingTests.cpp"
|
|
)
|
|
|
|
add_subdirectory(dComponentsTests)
|
|
list(APPEND DGAMETEST_SOURCES ${DCOMPONENTS_TESTS})
|
|
|
|
add_subdirectory(dGameMessagesTests)
|
|
list(APPEND DGAMETEST_SOURCES ${DGAMEMESSAGES_TESTS})
|
|
|
|
add_subdirectory(dNetTests)
|
|
list(APPEND DGAMETEST_SOURCES ${DNET_TESTS})
|
|
|
|
file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
|
|
file(COPY ${COMPONENT_TEST_DATA} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
|
|
|
|
# Add the executable. Remember to add all tests above this!
|
|
add_executable(dGameTests ${DGAMETEST_SOURCES})
|
|
target_include_directories(dGameTests PRIVATE "." "${PROJECT_SOURCE_DIR}/dChatServer" "${PROJECT_SOURCE_DIR}/dScripts")
|
|
# Tests against the live CDClient look for it in the source tree's build folder
|
|
target_compile_definitions(dGameTests PRIVATE PROJECT_SOURCE_DIR="${PROJECT_SOURCE_DIR}")
|
|
|
|
if(APPLE)
|
|
add_custom_target(dGameTestsLink
|
|
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${CMAKE_CURRENT_BINARY_DIR})
|
|
|
|
add_dependencies(dGameTests dGameTestsLink)
|
|
endif()
|
|
|
|
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main
|
|
dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dNavigation bcrypt MD5)
|
|
|
|
# Discover the tests
|
|
gtest_discover_tests(dGameTests)
|