DarkflameServer/dGame/dGameMessages/CMakeLists.txt
2024-12-17 00:13:14 -06:00

24 lines
1.0 KiB
CMake

set(DGAME_DGAMEMESSAGES_SOURCES
"GameMessageHandler.cpp"
"GameMessages.cpp"
"PropertyDataMessage.cpp"
"PropertySelectQueryProperty.cpp")
add_library(dGameMessages OBJECT ${DGAME_DGAMEMESSAGES_SOURCES})
target_link_libraries(dGameMessages
PUBLIC magic_enum::magic_enum tinyxml2 dDatabase
INTERFACE dGameBase # TradingManager
)
target_include_directories(dGameMessages PUBLIC "."
PRIVATE
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct SlashCommandHandler.h
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # direct ControlBehaviors.h
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp
)
target_precompile_headers(dGameMessages REUSE_FROM dGameBase)