mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 04:08:20 +00:00
833ed8a40d
Adds the ability for the buccaneer valiant to spawn a ship that rams enemies and smashes them. Next to a script that triggers the ship skill a few other changes had to be made: - Force movement behavior server side calculation and sync - The ship has no physics volume so the FindValidTargets for behaviors had to be altered to allow ControllablePhysics entities to find entities within their area. The "target_self" AOE flag has been used to replicate the old behavior.
7 lines
141 B
C++
7 lines
141 B
C++
#pragma once
|
|
#include "CppScripts.h"
|
|
|
|
class BuccaneerValiantShip : public CppScripts::Script {
|
|
void OnStartup(Entity *self) override;
|
|
};
|