mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 17:58:20 +00:00
c791d1a237
* Add auto update of ini files Tested that config options that currently exist are not modified. Tested that if the exact variable name is not located in the destination ini, the config option is added along with all of its corresponding comments. Comments in the build files are ignored to prevent any possible name collision with comments. * Fix typos and empty file issue
414 lines
13 KiB
CMake
414 lines
13 KiB
CMake
cmake_minimum_required(VERSION 3.18)
|
|
project(Darkflame)
|
|
include(CTest)
|
|
|
|
set (CMAKE_CXX_STANDARD 17)
|
|
|
|
# Read variables from file
|
|
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
|
|
|
|
string(REPLACE "\\\n" "" variables ${variables})
|
|
string(REPLACE "\n" ";" variables ${variables})
|
|
|
|
# Set the cmake variables, formatted as "VARIABLE #" in variables
|
|
foreach(variable ${variables})
|
|
# If the string contains a #, skip it
|
|
if(NOT "${variable}" MATCHES "#")
|
|
|
|
# Split the variable into name and value
|
|
string(REPLACE "=" ";" variable ${variable})
|
|
|
|
# Check that the length of the variable is 2 (name and value)
|
|
list(LENGTH variable length)
|
|
if(${length} EQUAL 2)
|
|
|
|
list(GET variable 0 variable_name)
|
|
list(GET variable 1 variable_value)
|
|
|
|
# Set the variable
|
|
set(${variable_name} ${variable_value})
|
|
|
|
# Add compiler definition
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D${variable_name}=${variable_value}")
|
|
|
|
message(STATUS "Variable: ${variable_name} = ${variable_value}")
|
|
endif()
|
|
endif()
|
|
endforeach()
|
|
|
|
# Set the version
|
|
set(PROJECT_VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}")
|
|
|
|
# Echo the version
|
|
message(STATUS "Version: ${PROJECT_VERSION}")
|
|
|
|
# Disable demo, tests and examples for recastNavigation. Turn these to ON if you want to use them
|
|
# This has to be done here to prevent a rare build error due to missing dependencies on the initial generations.
|
|
set(RECASTNAVIGATION_DEMO OFF CACHE BOOL "" FORCE)
|
|
set(RECASTNAVIGATION_TESTS OFF CACHE BOOL "" FORCE)
|
|
set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
|
|
|
|
# Compiler flags:
|
|
# Disabled deprecated warnings as the MySQL includes have deprecated code in them.
|
|
# Disabled misleading indentation as DL_LinkedList from RakNet has a weird indent.
|
|
# Disabled no-register
|
|
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DPROJECT_VERSION=${PROJECT_VERSION}")
|
|
if(UNIX)
|
|
if(APPLE)
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -fPIC")
|
|
else()
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -static-libgcc -fPIC -lstdc++fs")
|
|
endif()
|
|
if (__dynamic AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
|
|
endif()
|
|
if (__ggdb)
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
|
|
endif()
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
|
|
elseif(MSVC)
|
|
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
|
|
add_compile_options("/wd4267" "/utf-8")
|
|
elseif(WIN32)
|
|
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
|
|
endif()
|
|
|
|
# Our output dir
|
|
set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
|
|
|
|
# TODO make this not have to override the build type directories
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR})
|
|
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
|
|
|
# Create a /resServer directory
|
|
make_directory(${CMAKE_BINARY_DIR}/resServer)
|
|
|
|
# Create a /logs directory
|
|
make_directory(${CMAKE_BINARY_DIR}/logs)
|
|
|
|
# Copy resource files on first build
|
|
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
|
|
message(STATUS "Checking resource file integrity")
|
|
foreach (resource_file ${RESOURCE_FILES})
|
|
set(file_size 0)
|
|
if (EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
|
|
file(SIZE ${PROJECT_BINARY_DIR}/${resource_file} file_size)
|
|
endif()
|
|
if (${file_size} EQUAL 0)
|
|
configure_file(
|
|
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${PROJECT_BINARY_DIR}/${resource_file}
|
|
COPYONLY
|
|
)
|
|
message(STATUS "Moved " ${resource_file} " to project binary directory")
|
|
elseif (resource_file MATCHES ".ini")
|
|
message(STATUS "Checking " ${resource_file} " for missing config options")
|
|
file(READ ${PROJECT_BINARY_DIR}/${resource_file} current_file_contents)
|
|
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
|
|
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
|
|
set(parsed_current_file_contents "")
|
|
# Remove comment lines so they do not interfere with the variable parsing
|
|
foreach (line ${current_file_contents})
|
|
string(FIND ${line} "#" is_comment)
|
|
if (NOT ${is_comment} EQUAL 0)
|
|
string(APPEND parsed_current_file_contents ${line})
|
|
endif()
|
|
endforeach()
|
|
file(READ ${CMAKE_SOURCE_DIR}/resources/${resource_file} depot_file_contents)
|
|
string(REPLACE "\\\n" "" depot_file_contents ${depot_file_contents})
|
|
string(REPLACE "\n" ";" depot_file_contents ${depot_file_contents})
|
|
set(line_to_add "")
|
|
foreach (line ${depot_file_contents})
|
|
string(FIND ${line} "#" is_comment)
|
|
if (NOT ${is_comment} EQUAL 0)
|
|
string(REPLACE "=" ";" line_split ${line})
|
|
list(GET line_split 0 variable_name)
|
|
if (NOT ${parsed_current_file_contents} MATCHES ${variable_name})
|
|
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
|
|
set(line_to_add ${line_to_add} ${line})
|
|
foreach (line_to_append ${line_to_add})
|
|
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n" ${line_to_append})
|
|
endforeach()
|
|
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n")
|
|
endif()
|
|
set(line_to_add "")
|
|
else()
|
|
set(line_to_add ${line_to_add} ${line})
|
|
endif()
|
|
endforeach()
|
|
endif()
|
|
endforeach()
|
|
message(STATUS "Resource file integrity check complete")
|
|
|
|
# Copy navmesh data on first build and extract it
|
|
if (NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes/)
|
|
configure_file(
|
|
${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip
|
|
COPYONLY
|
|
)
|
|
|
|
file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip)
|
|
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
|
|
endif()
|
|
|
|
# Copy vanity files on first build
|
|
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "NPC.xml")
|
|
foreach(file ${VANITY_FILES})
|
|
configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY)
|
|
endforeach()
|
|
|
|
# Move our migrations for MasterServer to run
|
|
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/dlu/)
|
|
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
|
|
foreach(file ${SQL_FILES})
|
|
get_filename_component(file ${file} NAME)
|
|
if (NOT EXISTS ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
|
|
configure_file(
|
|
${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file}
|
|
COPYONLY
|
|
)
|
|
endif()
|
|
endforeach()
|
|
|
|
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/cdserver/)
|
|
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
|
|
foreach(file ${SQL_FILES})
|
|
get_filename_component(file ${file} NAME)
|
|
if (NOT EXISTS ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
|
|
configure_file(
|
|
${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file}
|
|
COPYONLY
|
|
)
|
|
endif()
|
|
endforeach()
|
|
|
|
# Create our list of include directories
|
|
set(INCLUDED_DIRECTORIES
|
|
"dCommon"
|
|
"dCommon/dClient"
|
|
"dCommon/dEnums"
|
|
"dChatFilter"
|
|
"dGame"
|
|
"dGame/dBehaviors"
|
|
"dGame/dComponents"
|
|
"dGame/dGameMessages"
|
|
"dGame/dInventory"
|
|
"dGame/dMission"
|
|
"dGame/dEntity"
|
|
"dGame/dPropertyBehaviors"
|
|
"dGame/dPropertyBehaviors/ControlBehaviorMessages"
|
|
"dGame/dUtilities"
|
|
"dPhysics"
|
|
"dNavigation"
|
|
"dNavigation/dTerrain"
|
|
"dZoneManager"
|
|
"dDatabase"
|
|
"dDatabase/Tables"
|
|
"dNet"
|
|
"dScripts"
|
|
"dScripts/02_server"
|
|
"dScripts/ai"
|
|
"dScripts/client"
|
|
"dScripts/EquipmentScripts"
|
|
"dScripts/EquipmentTriggers"
|
|
"dScripts/zone"
|
|
"dScripts/02_server/DLU"
|
|
"dScripts/02_server/Enemy"
|
|
"dScripts/02_server/Equipment"
|
|
"dScripts/02_server/Map"
|
|
"dScripts/02_server/Minigame"
|
|
"dScripts/02_server/Objects"
|
|
"dScripts/02_server/Pets"
|
|
"dScripts/02_server/Enemy/AG"
|
|
"dScripts/02_server/Enemy/AM"
|
|
"dScripts/02_server/Enemy/FV"
|
|
"dScripts/02_server/Enemy/General"
|
|
"dScripts/02_server/Enemy/Survival"
|
|
"dScripts/02_server/Enemy/VE"
|
|
"dScripts/02_server/Enemy/Waves"
|
|
"dScripts/02_server/Map/AG"
|
|
"dScripts/02_server/Map/AG_Spider_Queen"
|
|
"dScripts/02_server/Map/AM"
|
|
"dScripts/02_server/Map/FV"
|
|
"dScripts/02_server/Map/General"
|
|
"dScripts/02_server/Map/GF"
|
|
"dScripts/02_server/Map/njhub"
|
|
"dScripts/02_server/Map/NS"
|
|
"dScripts/02_server/Map/NT"
|
|
"dScripts/02_server/Map/PR"
|
|
"dScripts/02_server/Map/Property"
|
|
"dScripts/02_server/Map/SS"
|
|
"dScripts/02_server/Map/VE"
|
|
"dScripts/02_server/Map/FV/Racing"
|
|
"dScripts/02_server/Map/General/Ninjago"
|
|
"dScripts/02_server/Map/njhub/boss_instance"
|
|
"dScripts/02_server/Map/NS/Waves"
|
|
"dScripts/02_server/Map/Property/AG_Med"
|
|
"dScripts/02_server/Map/Property/AG_Small"
|
|
"dScripts/02_server/Map/Property/NS_Med"
|
|
"dScripts/02_server/Minigame/General"
|
|
"dScripts/ai/ACT"
|
|
"dScripts/ai/AG"
|
|
"dScripts/ai/FV"
|
|
"dScripts/ai/GENERAL"
|
|
"dScripts/ai/GF"
|
|
"dScripts/ai/MINIGAME"
|
|
"dScripts/ai/NP"
|
|
"dScripts/ai/NS"
|
|
"dScripts/ai/PETS"
|
|
"dScripts/ai/PROPERTY"
|
|
"dScripts/ai/RACING"
|
|
"dScripts/ai/SPEC"
|
|
"dScripts/ai/WILD"
|
|
"dScripts/ai/ACT/FootRace"
|
|
"dScripts/ai/MINIGAME/SG_GF"
|
|
"dScripts/ai/MINIGAME/SG_GF/SERVER"
|
|
"dScripts/ai/NS/NS_PP_01"
|
|
"dScripts/ai/NS/WH"
|
|
"dScripts/ai/PROPERTY/AG"
|
|
"dScripts/ai/RACING/OBJECTS"
|
|
"dScripts/client/ai"
|
|
"dScripts/client/ai/PR"
|
|
"dScripts/zone/AG"
|
|
"dScripts/zone/LUPs"
|
|
"dScripts/zone/PROPERTY"
|
|
"dScripts/zone/PROPERTY/FV"
|
|
"dScripts/zone/PROPERTY/GF"
|
|
"dScripts/zone/PROPERTY/NS"
|
|
|
|
"thirdparty/raknet/Source"
|
|
"thirdparty/tinyxml2"
|
|
"thirdparty/recastnavigation"
|
|
"thirdparty/SQLite"
|
|
"thirdparty/cpplinq"
|
|
|
|
"tests"
|
|
"tests/dCommonTests"
|
|
"tests/dGameTests"
|
|
"tests/dGameTests/dComponentsTests"
|
|
)
|
|
|
|
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
|
|
if (APPLE)
|
|
include_directories("/usr/local/include/")
|
|
endif()
|
|
|
|
if (WIN32)
|
|
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt/include")
|
|
elseif (UNIX)
|
|
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt")
|
|
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt/include/bcrypt")
|
|
endif()
|
|
|
|
# Add binary directory as an include directory
|
|
include_directories(${PROJECT_BINARY_DIR})
|
|
|
|
# Actually include the directories from our list
|
|
foreach (dir ${INCLUDED_DIRECTORIES})
|
|
include_directories(${PROJECT_SOURCE_DIR}/${dir})
|
|
endforeach()
|
|
|
|
# Add linking directories:
|
|
link_directories(${PROJECT_BINARY_DIR})
|
|
|
|
# Load all of our third party directories
|
|
add_subdirectory(thirdparty)
|
|
|
|
# Glob together all headers that need to be precompiled
|
|
file(
|
|
GLOB HEADERS_DDATABASE
|
|
LIST_DIRECTORIES false
|
|
${PROJECT_SOURCE_DIR}/dDatabase/*.h
|
|
${PROJECT_SOURCE_DIR}/dDatabase/Tables/*.h
|
|
${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
|
|
)
|
|
|
|
file(
|
|
GLOB HEADERS_DZONEMANAGER
|
|
LIST_DIRECTORIES false
|
|
${PROJECT_SOURCE_DIR}/dZoneManager/*.h
|
|
)
|
|
|
|
file(
|
|
GLOB HEADERS_DCOMMON
|
|
LIST_DIRECTORIES false
|
|
${PROJECT_SOURCE_DIR}/dCommon/*.h
|
|
)
|
|
|
|
file(
|
|
GLOB HEADERS_DGAME
|
|
LIST_DIRECTORIES false
|
|
${PROJECT_SOURCE_DIR}/dGame/Entity.h
|
|
${PROJECT_SOURCE_DIR}/dGame/dGameMessages/GameMessages.h
|
|
${PROJECT_SOURCE_DIR}/dGame/EntityManager.h
|
|
${PROJECT_SOURCE_DIR}/dScripts/CppScripts.h
|
|
)
|
|
|
|
# Add our library subdirectories for creation of the library object
|
|
add_subdirectory(dCommon)
|
|
add_subdirectory(dDatabase)
|
|
add_subdirectory(dChatFilter)
|
|
add_subdirectory(dNet)
|
|
add_subdirectory(dScripts) # Add for dGame to use
|
|
add_subdirectory(dGame)
|
|
add_subdirectory(dZoneManager)
|
|
add_subdirectory(dNavigation)
|
|
add_subdirectory(dPhysics)
|
|
|
|
# Create a list of common libraries shared between all binaries
|
|
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp")
|
|
|
|
# Add platform specific common libraries
|
|
if (UNIX)
|
|
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "dl" "pthread")
|
|
|
|
if (NOT APPLE AND __include_backtrace__)
|
|
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "backtrace")
|
|
endif()
|
|
endif()
|
|
|
|
# Include all of our binary directories
|
|
add_subdirectory(dWorldServer)
|
|
add_subdirectory(dAuthServer)
|
|
add_subdirectory(dChatServer)
|
|
add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries
|
|
|
|
# Add our precompiled headers
|
|
target_precompile_headers(
|
|
dGame PRIVATE
|
|
${HEADERS_DGAME}
|
|
)
|
|
|
|
target_precompile_headers(
|
|
dZoneManager PRIVATE
|
|
${HEADERS_DZONEMANAGER}
|
|
)
|
|
|
|
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
|
|
target_precompile_headers(
|
|
dDatabase PRIVATE
|
|
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE}>"
|
|
)
|
|
|
|
target_precompile_headers(
|
|
dCommon PRIVATE
|
|
${HEADERS_DCOMMON}
|
|
)
|
|
|
|
target_precompile_headers(
|
|
tinyxml2 PRIVATE
|
|
"$<$<COMPILE_LANGUAGE:CXX>:${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/tinyxml2.h>"
|
|
)
|
|
|
|
if (${__enable_testing__} MATCHES "1")
|
|
add_subdirectory(tests)
|
|
endif()
|