DarkflameServer/dScripts/02_server/Enemy/General/GfApeSmashingQB.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

23 lines
695 B
C++

#include "GfApeSmashingQB.h"
#include "EntityManager.h"
#include "GameMessages.h"
void GfApeSmashingQB::OnStartup(Entity* self) {
self->SetNetworkVar<LWOOBJID>(u"lootTagOwner", self->GetVar<LWOOBJID>(u"lootTagOwner"));
}
void GfApeSmashingQB::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "anchorBreakTime") {
self->Smash();
}
}
void GfApeSmashingQB::OnRebuildComplete(Entity* self, Entity* target) {
auto* ape = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"ape"));
if (ape != nullptr) {
ape->OnFireEventServerSide(target, "rebuildDone");
GameMessages::SendPlayAnimation(self, u"smash", 1.7f);
self->AddTimer("anchorBreakTime", 1.0f);
}
}