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e524b86e12
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
#pragma once
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#include "dCommonVars.h"
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#include "RakNetTypes.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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class Entity;
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/**
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* Component that represents entities that are a model, e.g. collectible models and BBB models.
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*/
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class ModelComponent : public Component {
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
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ModelComponent(Entity* parent);
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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/**
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* Returns the original position of the model
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* @return the original position of the model
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*/
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const NiPoint3& GetPosition() { return m_OriginalPosition; }
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/**
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* Sets the original position of the model
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* @param pos the original position to set
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*/
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void SetPosition(const NiPoint3& pos) { m_OriginalPosition = pos; }
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/**
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* Returns the original rotation of the model
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* @return the original rotation of the model
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*/
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const NiQuaternion& GetRotation() { return m_OriginalRotation; }
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/**
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* Sets the original rotation of the model
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* @param rot the original rotation to set
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*/
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void SetRotation(const NiQuaternion& rot) { m_OriginalRotation = rot; }
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private:
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/**
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* The original position of the model
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*/
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NiPoint3 m_OriginalPosition;
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/**
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* The rotation original of the model
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*/
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NiQuaternion m_OriginalRotation;
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/**
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* The ID of the user that made the model
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*/
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LWOOBJID m_userModelID;
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};
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