Files
DarkflameServer/dNet/CMakeLists.txt
Aaron Kimbrell e854d6f56a chore: convert all auth packets to LUBitStreams
Split things out to their correct files as well
2025-09-10 23:04:55 -05:00

35 lines
1.1 KiB
CMake

set(DNET_SOURCES "AuthPackets.cpp"
"BitStreamUtils.cpp"
"ChatPackets.cpp"
"ClientPackets.cpp"
"CommonPackets.cpp"
"dServer.cpp"
"MailInfo.cpp"
"MasterPackets.cpp"
"PacketUtils.cpp"
"WorldPackets.cpp"
"ZoneInstanceManager.cpp"
)
add_library(dNet STATIC ${DNET_SOURCES})
target_link_libraries(dNet PRIVATE bcrypt MD5 glm::glm)
target_include_directories(dNet PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dZoneManager"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dGame" # UserManager.h
"${PROJECT_SOURCE_DIR}/dGame/dComponents"
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # GameMessages.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via PossessableComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # via Item.h
"${PROJECT_SOURCE_DIR}/dScripts" # transitive through components
)