Files
DarkflameServer/dGame/dComponents/Property/PropertyComponent.h
Aaron Kimbrell 9a464ac35f refactor(component): group the component files by the client's families
Physics/, Activity/ (activity, scripted activity, shooting gallery,
quickbuild, minigame control, racing control base, racing control, gate rush),
Vendor/, Character/ (what the client makes with a character, plus ghost,
minifig and mission), Sound/ and Property/; the rest stays where it was.
File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 15:37:45 -05:00

23 lines
564 B
C++

/*
* Darkflame Universe
* Copyright 2024
*/
#ifndef PROPERTYCOMPONENT_H
#define PROPERTYCOMPONENT_H
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* This component is unused and has no functionality
*/
class PropertyComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY;
explicit PropertyComponent(Entity* const parentEntity, const int32_t componentID) noexcept : Component{ parentEntity, componentID } {}
};
#endif // !PROPERTYCOMPONENT_H