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Physics/, Activity/ (activity, scripted activity, shooting gallery, quickbuild, minigame control, racing control base, racing control, gate rush), Vendor/, Character/ (what the client makes with a character, plus ghost, minifig and mission), Sound/ and Property/; the rest stays where it was. File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
23 lines
564 B
C++
23 lines
564 B
C++
/*
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* Darkflame Universe
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* Copyright 2024
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*/
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#ifndef PROPERTYCOMPONENT_H
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#define PROPERTYCOMPONENT_H
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#include "Entity.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* This component is unused and has no functionality
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*/
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class PropertyComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY;
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explicit PropertyComponent(Entity* const parentEntity, const int32_t componentID) noexcept : Component{ parentEntity, componentID } {}
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};
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#endif // !PROPERTYCOMPONENT_H
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