DarkflameServer/dDatabase/GameDatabase/Database.h
2024-12-03 22:11:03 -08:00

16 lines
317 B
C++

#pragma once
#include <string>
#include "GameDatabase.h"
namespace Database {
void Connect();
GameDatabase* Get();
void Destroy(std::string source = "");
// Used for assigning a test database as the handler for database logic.
// Do not use in production code.
void _setDatabase(GameDatabase* const db);
};