DarkflameServer/dScripts/NjRailSwitch.cpp
2022-07-28 08:39:57 -05:00

13 lines
636 B
C++

#include "NjRailSwitch.h"
#include "GameMessages.h"
void NjRailSwitch::OnUse(Entity* self, Entity* user) {
// const auto path = self->GetVar<std::u16string>(u"rail_path");
// const auto pathStart = self->GetVar<uint32_t>(u"rail_path_start");
// const auto pathGoForward = self->GetVar<bool>(u"rail_path_direction");
// const auto cinematicName = self->GetVar<std::u16string>(u"cinematic");
//
// GameMessages::SendSetRailMovement(self->GetObjectID(), pathGoForward, path, pathStart, user->GetSystemAddress());
// GameMessages::SendPlayCinematic(self->GetObjectID(), cinematicName, user->GetSystemAddress());
}