DarkflameServer/dGame/dBehaviors/AirMovementBehavior.h
2022-07-28 08:39:57 -05:00

23 lines
570 B
C++

#pragma once
#include "Behavior.h"
class AirMovementBehavior final : public Behavior
{
public:
/*
* Inherited
*/
explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};