mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 07:57:21 +00:00
f816ce4beb
Implement FDB Checksum Checks the client database with a checksum. This is an optional check to prevent the use of modded or outdated clients.
55 lines
1.6 KiB
INI
55 lines
1.6 KiB
INI
# MySQL connection info:
|
|
mysql_host=
|
|
mysql_database=
|
|
mysql_username=
|
|
mysql_password=
|
|
|
|
# URL to the code repository for the hosted server
|
|
# If you fork this repository and/or make changes to the code, reflect that here to comply with AGPLv3
|
|
source=https://github.com/DarkflameUniverse/DarkflameServer
|
|
|
|
# Port to the chat server, same as in chatconfig.ini
|
|
chat_server_port=2005
|
|
|
|
# Where to put crashlogs
|
|
dump_folder=
|
|
|
|
# How many clients can be connected to the server at once
|
|
max_clients=999
|
|
|
|
# 0 or 1, should log to console
|
|
log_to_console=1
|
|
|
|
# 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation
|
|
log_debug_statements=0
|
|
|
|
# 0 or 1, should not compile chat hash map to file
|
|
dont_generate_dcf=0
|
|
|
|
# 0 or 1, should disable chat
|
|
disable_chat=0
|
|
|
|
# Spatial partitioning settings
|
|
# 205/12 is 1-1 with LU's terrain. Make sure to keep this ratio correct!
|
|
# so 102/24 would be half the size, which nets better phys times.
|
|
# 154/18 is a good middle road
|
|
phys_spatial_partitioning=1
|
|
phys_sp_tilesize=102
|
|
phys_sp_tilecount=24
|
|
|
|
# Gameplay settings
|
|
|
|
# Extra feature for DLU, gives a character 2 extra backpack spaces when leveling up
|
|
disable_extra_backpack=0
|
|
|
|
# Extra feature for DLU, shows vanity in the world like extra NPCs and plaques commemorating the project and its creators
|
|
disable_vanity=0
|
|
|
|
# Extra feature for DLU, enables you to race solo
|
|
solo_racing=0
|
|
|
|
# Disables the anti-speedhack system. If you get kicked randomly you might want to disable this, as it might just be lag
|
|
disable_anti_speedhack=0
|
|
|
|
# 0 or 1, check server fdb (res/CDServer.fdb) against clients
|
|
check_fdb=0 |