mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 14:07:20 +00:00
5f689104af
This LUA scripting implementation uses the sol header only C++ wrapper for the native LUA libraries. The API does not follow the original LU scripting. Each instance of a script is in its own LUA-State, and has 'self' as a global. There are hooks to all the implemented CppScript methods, as well as a subset of the entity functionallity. Has to be expanded upon. This is local work which has been sitting for awhile; thought someone might like to take a look at it.
9 lines
104 B
C
9 lines
104 B
C
#pragma once
|
|
|
|
enum class LuaTerminateBehavior
|
|
{
|
|
None,
|
|
ResetScript,
|
|
ResetScriptAndDelete,
|
|
};
|