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70af1f9314
When applied this fixes issues with repeatable mission were not rewarding the correct items.
140 lines
5.2 KiB
C++
140 lines
5.2 KiB
C++
#include "CDMissionsTable.h"
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CDMissions CDMissionsTable::Default = {};
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//! Constructor
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CDMissionsTable::CDMissionsTable(void) {
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// First, get the size of the table
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unsigned int size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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this->entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Missions");
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while (!tableData.eof()) {
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CDMissions entry;
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entry.id = tableData.getIntField(0, -1);
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entry.defined_type = tableData.getStringField(1, "");
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entry.defined_subtype = tableData.getStringField(2, "");
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entry.UISortOrder = tableData.getIntField(3, -1);
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entry.offer_objectID = tableData.getIntField(4, -1);
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entry.target_objectID = tableData.getIntField(5, -1);
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entry.reward_currency = tableData.getInt64Field(6, -1);
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entry.LegoScore = tableData.getIntField(7, -1);
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entry.reward_reputation = tableData.getIntField(8, -1);
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entry.isChoiceReward = tableData.getIntField(9, -1) == 1 ? true : false;
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entry.reward_item1 = tableData.getIntField(10, 0);
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entry.reward_item1_count = tableData.getIntField(11, 0);
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entry.reward_item2 = tableData.getIntField(12, 0);
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entry.reward_item2_count = tableData.getIntField(13, 0);
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entry.reward_item3 = tableData.getIntField(14, 0);
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entry.reward_item3_count = tableData.getIntField(15, 0);
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entry.reward_item4 = tableData.getIntField(16, 0);
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entry.reward_item4_count = tableData.getIntField(17, 0);
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entry.reward_emote = tableData.getIntField(18, -1);
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entry.reward_emote2 = tableData.getIntField(19, -1);
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entry.reward_emote3 = tableData.getIntField(20, -1);
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entry.reward_emote4 = tableData.getIntField(21, -1);
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entry.reward_maximagination = tableData.getIntField(22, -1);
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entry.reward_maxhealth = tableData.getIntField(23, -1);
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entry.reward_maxinventory = tableData.getIntField(24, -1);
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entry.reward_maxmodel = tableData.getIntField(25, -1);
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entry.reward_maxwidget = tableData.getIntField(26, -1);
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entry.reward_maxwallet = tableData.getIntField(27, -1);
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entry.repeatable = tableData.getIntField(28, -1) == 1 ? true : false;
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entry.reward_currency_repeatable = tableData.getIntField(29, -1);
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entry.reward_item1_repeatable = tableData.getIntField(30, -1);
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entry.reward_item1_repeat_count = tableData.getIntField(31, -1);
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entry.reward_item2_repeatable = tableData.getIntField(32, -1);
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entry.reward_item2_repeat_count = tableData.getIntField(33, -1);
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entry.reward_item3_repeatable = tableData.getIntField(34, -1);
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entry.reward_item3_repeat_count = tableData.getIntField(35, -1);
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entry.reward_item4_repeatable = tableData.getIntField(36, -1);
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entry.reward_item4_repeat_count = tableData.getIntField(37, -1);
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entry.time_limit = tableData.getIntField(38, -1);
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entry.isMission = tableData.getIntField(39, -1) ? true : false;
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entry.missionIconID = tableData.getIntField(40, -1);
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entry.prereqMissionID = tableData.getStringField(41, "");
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entry.localize = tableData.getIntField(42, -1) == 1 ? true : false;
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entry.inMOTD = tableData.getIntField(43, -1) == 1 ? true : false;
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entry.cooldownTime = tableData.getInt64Field(44, -1);
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entry.isRandom = tableData.getIntField(45, -1) == 1 ? true : false;
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entry.randomPool = tableData.getStringField(46, "");
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entry.UIPrereqID = tableData.getIntField(47, -1);
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UNUSED(entry.gate_version = tableData.getStringField(48, ""));
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UNUSED(entry.HUDStates = tableData.getStringField(49, ""));
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UNUSED(entry.locStatus = tableData.getIntField(50, -1));
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entry.reward_bankinventory = tableData.getIntField(51, -1);
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this->entries.push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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Default.id = -1;
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}
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//! Destructor
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CDMissionsTable::~CDMissionsTable(void) { }
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//! Returns the table's name
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std::string CDMissionsTable::GetName(void) const {
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return "Missions";
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}
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//! Queries the table with a custom "where" clause
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std::vector<CDMissions> CDMissionsTable::Query(std::function<bool(CDMissions)> predicate) {
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std::vector<CDMissions> data = cpplinq::from(this->entries)
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>> cpplinq::where(predicate)
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>> cpplinq::to_vector();
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return data;
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}
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//! Gets all the entries in the table
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const std::vector<CDMissions>& CDMissionsTable::GetEntries(void) const {
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return this->entries;
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}
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const CDMissions* CDMissionsTable::GetPtrByMissionID(uint32_t missionID) const
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{
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for (const auto& entry : entries)
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{
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if (entry.id == missionID)
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{
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return const_cast<CDMissions*>(&entry);
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}
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}
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return &Default;
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}
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const CDMissions& CDMissionsTable::GetByMissionID(uint32_t missionID, bool& found) const
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{
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for (const auto& entry : entries)
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{
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if (entry.id == missionID)
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{
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found = true;
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return entry;
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}
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}
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found = false;
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return Default;
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}
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