Files
DarkflameServer/dUgcServer
Aaron Kimbrell f3922b3bcb feat(ugc): brushed_colors, LEGO color ids drawn as brushed steel
The client's Materials.xml has no brushedSteel or matteSteel colors, so the
Brushed Steel shader (mapShaders 89) was never used. brushed_colors names
color ids to draw with it whatever their type (e.g. the drum lacquered
298, 300, 1002, 1004); a named color wins over the metal and glow colors.
Empty by default. The docs note that the client registers the brushed
reflection and noise textures itself (0x00453730), so the .nif needs none.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:31:18 -05:00
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