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19be0a61b2
Add comments for fields Use the name directly
68 lines
3.6 KiB
C++
68 lines
3.6 KiB
C++
#ifndef __WORLDCONFIG__H__
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#define __WORLDCONFIG__H__
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#include <cstdint>
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#include <string>
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struct WorldConfig {
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int32_t worldConfigID{}; //! Primary key for WorlcConfig table
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float peGravityValue{}; //! Unknown
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float peBroadphaseWorldSize{}; //! Unknown
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float peGameObjScaleFactor{}; //! Unknown
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float characterRotationSpeed{}; //! The players' rotation speed
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float characterWalkForwardSpeed{}; //! The players' walk forward speed
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float characterWalkBackwardSpeed{}; //! The players' walk backwards speed
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float characterWalkStrafeSpeed{}; //! The players' strafe speed
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float characterWalkStrafeForwardSpeed{}; //! The players' walk strafe forward speed
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float characterWalkStrafeBackwardSpeed{}; //! The players' walk strage backwards speed
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float characterRunBackwardSpeed{}; //! The players' run backwards speed
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float characterRunStrafeSpeed{}; //! The players' run strafe speed
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float characterRunStrafeForwardSpeed{}; //! The players' run strafe forward speed
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float characterRunStrafeBackwardSpeed{}; //! The players' run strage backwards speed
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float globalCooldown{}; //! The global ability cooldown
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float characterGroundedTime{}; //! Unknown
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float characterGroundedSpeed{}; //! Unknown
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float globalImmunityTime{}; //! Unknown
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float characterMaxSlope{}; //! Unknown
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float defaultRespawnTime{}; //! Unknown
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float missionTooltipTimeout{};
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float vendorBuyMultiplier{}; //! The buy scalar for buying from vendors
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float petFollowRadius{}; //! The players' pet follow radius
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float characterEyeHeight{}; //! The players' eye height
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float flightVerticalVelocity{}; //! Unknown
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float flightAirspeed{}; //! Unknown
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float flightFuelRatio{}; //! Unknown
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float flightMaxAirspeed{}; //! Unknown
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float fReputationPerVote{}; //! Unknown
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int32_t propertyCloneLimit{}; //! Unknown
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int32_t defaultHomespaceTemplate{}; //! Unknown
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float coinsLostOnDeathPercent{}; //! The percentage of coins to lose on a player death
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int32_t coinsLostOnDeathMin{}; //! The minimum number of coins to lose on a player death
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int32_t coinsLostOnDeathMax{}; //! The maximum number of coins to lose on a player death
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int32_t characterVotesPerDay{}; //! Unknown
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int32_t propertyModerationRequestApprovalCost{};//! Unknown
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int32_t propertyModerationRequestReviewCost{}; //! Unknown
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int32_t propertyModRequestsAllowedSpike{}; //! Unknown
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int32_t propertyModRequestsAllowedInterval{}; //! Unknown
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int32_t propertyModRequestsAllowedTotal{}; //! Unknown
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int32_t propertyModRequestsSpikeDuration{}; //! Unknown
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int32_t propertyModRequestsIntervalDuration{}; //! Unknown
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bool modelModerateOnCreate{}; //! Unknown
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float defaultPropertyMaxHeight{}; //! Unknown
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float reputationPerVoteCast{}; //! Unknown
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float reputationPerVoteReceived{}; //! Unknown
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int32_t showcaseTopModelConsiderationBattles{}; //! Unknown
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float reputationPerBattlePromotion{}; //! Unknown
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float coinsLostOnDeathMinTimeout{}; //! Unknown
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float coinsLostOnDeathMaxTimeout{}; //! Unknown
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int32_t mailBaseFee{}; //! The base fee to take when a player sends mail
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float mailPercentAttachmentFee{}; //! The scalar multiplied by an items base cost to determine how much that item costs to be mailed
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int32_t propertyReputationDelay{}; //! Unknown
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int32_t levelCap{}; //! The maximum player level
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std::string levelUpBehaviorEffect{}; //! Unknown
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int32_t characterVersion{}; //! Unknown
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int32_t levelCapCurrencyConversion{}; //! The ratio of UScore (LEGO Score) to coins
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};
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#endif //! __WORLDCONFIG__H__
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