Files
DarkflameServer/dGame/dComponents/BlueprintComponent.h
Aaron Kimbrell 62c770aa56 feat(entity): the client's blueprint component (24)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 06:56:19 -05:00

18 lines
540 B
C++

#ifndef BLUEPRINTCOMPONENT_H
#define BLUEPRINTCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Blueprint, as the client's LWOBlueprintComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class BlueprintComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BLUEPRINT;
BlueprintComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // BLUEPRINTCOMPONENT_H