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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
19 lines
311 B
C++
19 lines
311 B
C++
#ifndef __ECONTROLSCHEME__H__
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#define __ECONTROLSCHEME__H__
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#include <cstdint>
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enum class eControlScheme : uint32_t {
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SCHEME_A,
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SCHEME_D,
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SCHEME_GAMEPAD,
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SCHEME_E,
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SCHEME_FPS,
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SCHEME_DRIVING,
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SCHEME_TAMING,
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SCHEME_MODULAR_BUILD,
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SCHEME_WEAR_A_ROBOT //== freecam?
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};
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#endif //!__ECONTROLSCHEME__H__
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