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https://github.com/DarkflameUniverse/DarkflameServer.git
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5eca25e42a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
30 lines
861 B
C++
30 lines
861 B
C++
#include "CDRewardsTable.h"
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void CDRewardsTable::LoadValuesFromDatabase() {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Rewards");
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while (!tableData.eof()) {
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CDRewards entry;
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entry.id = tableData.getIntField("id", -1);
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entry.levelID = tableData.getIntField("LevelID", -1);
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entry.missionID = tableData.getIntField("MissionID", -1);
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entry.rewardType = tableData.getIntField("RewardType", -1);
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entry.value = tableData.getIntField("value", -1);
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entry.count = tableData.getIntField("count", -1);
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m_entries.insert(std::make_pair(entry.id, entry));
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tableData.nextRow();
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}
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tableData.finalize();
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}
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std::vector<CDRewards> CDRewardsTable::GetByLevelID(uint32_t levelID) {
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std::vector<CDRewards> result{};
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for (const auto& e : m_entries) {
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if (e.second.levelID == levelID) result.push_back(e.second);
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}
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return result;
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}
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