mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 23:47:21 +00:00
c6087ce77a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Huge loot namespace rework - Remove all excess memory usage - do not cache components registry - cache loot matrices on startup of the destroyable component - convert loot singleton class to a namespace - rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables) - Memory usage reduced by 10%+ across the board * cache rebuild matrix * Database: move reading to own function Also change name of cache to PascalCase * Database: Move common function rading
30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDLootMatrix {
|
|
unsigned int LootTableIndex; //!< The Loot Table Index
|
|
unsigned int RarityTableIndex; //!< The Rarity Table Index
|
|
float percent; //!< The percent that this matrix is used?
|
|
unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
|
|
unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
|
|
unsigned int flagID; //!< ???
|
|
UNUSED(std::string gate_version); //!< The Gate Version
|
|
};
|
|
|
|
typedef uint32_t LootMatrixIndex;
|
|
typedef std::vector<CDLootMatrix> LootMatrixEntries;
|
|
|
|
class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
|
|
// Gets a matrix by ID or inserts a blank one if none existed.
|
|
const LootMatrixEntries& GetMatrix(uint32_t matrixId);
|
|
private:
|
|
CDLootMatrix ReadRow(CppSQLite3Query& tableData) const;
|
|
std::unordered_map<LootMatrixIndex, LootMatrixEntries> entries;
|
|
};
|
|
|