mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 22:47:25 +00:00
8d37d9b681
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#include "TouchMissionUpdateServer.h"
|
|
|
|
#include "Entity.h"
|
|
#include "GameMessages.h"
|
|
#include "MissionComponent.h"
|
|
|
|
void TouchMissionUpdateServer::OnStartup(Entity* self) {
|
|
self->SetProximityRadius(20, "touchCheck"); // Those does not have a collider for some reason?
|
|
}
|
|
|
|
void TouchMissionUpdateServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
|
int32_t missionId = self->GetVar<int32_t>(u"TouchCompleteID");
|
|
|
|
if (missionId == 0) {
|
|
return;
|
|
}
|
|
|
|
auto* missionComponent = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));
|
|
|
|
if (missionComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto* mission = missionComponent->GetMission(missionId);
|
|
|
|
if (mission == nullptr) {
|
|
return;
|
|
}
|
|
|
|
const auto state = mission->GetMissionState();
|
|
|
|
if (state >= MissionState::MISSION_STATE_COMPLETE || mission->GetCompletions() > 1) {
|
|
return;
|
|
}
|
|
|
|
for (auto* task : mission->GetTasks()) {
|
|
if (!task->IsComplete()) {
|
|
task->Complete();
|
|
}
|
|
}
|
|
|
|
mission->CheckCompletion();
|
|
}
|
|
|
|
void TouchMissionUpdateServer::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) {
|
|
if (name != "touchCheck" || status != "ENTER") {
|
|
return;
|
|
}
|
|
|
|
OnCollisionPhantom(self, entering);
|
|
}
|