DarkflameServer/dScripts/ai/GF/TriggerAmbush.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

38 lines
916 B
C++

#include "TriggerAmbush.h"
#include "dZoneManager.h"
void TriggerAmbush::OnStartup(Entity* self) {
self->SetProximityRadius(20, "ambush");
}
void TriggerAmbush::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
if (name != "ambush" || status != "ENTER" || !entering->IsPlayer()) return;
if (self->GetVar<bool>(u"triggered")) return;
self->SetVar(u"triggered", true);
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
for (auto* spawner : spawners) {
spawner->Activate();
}
self->AddTimer("TriggeredTimer", 45);
}
void TriggerAmbush::OnTimerDone(Entity* self, std::string timerName) {
if (timerName != "TriggeredTimer") return;
self->SetVar(u"triggered", false);
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
for (auto* spawner : spawners) {
spawner->Reset();
spawner->Deactivate();
}
}