DarkflameServer/dScripts/02_server/Enemy/General/TreasureChestDragonServer.cpp
David Markowitz fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00

44 lines
1.1 KiB
C++

#include "TreasureChestDragonServer.h"
#include "ScriptedActivityComponent.h"
#include "TeamManager.h"
#include "EntityManager.h"
#include "Loot.h"
void TreasureChestDragonServer::OnStartup(Entity* self) {
}
void TreasureChestDragonServer::OnUse(Entity* self, Entity* user) {
if (self->GetVar<bool>(u"bUsed")) {
return;
}
self->SetVar<bool>(u"bUsed", true);
auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
if (scriptedActivityComponent == nullptr) {
return;
}
auto rating = 1;
auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
if (team != nullptr) {
rating = team->members.size();
for (const auto member : team->members) {
auto* memberObject = EntityManager::Instance()->GetEntity(member);
if (memberObject == nullptr) continue;
LootGenerator::Instance().DropActivityLoot(memberObject, self, scriptedActivityComponent->GetActivityID(), rating);
}
} else {
LootGenerator::Instance().DropActivityLoot(user, self, scriptedActivityComponent->GetActivityID(), rating);
}
self->Smash(self->GetObjectID());
}