mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
2fdcf62ec6
* Fix overread in projectile behavior * Fix stuns * Correctly read in bitStream
113 lines
2.3 KiB
C++
113 lines
2.3 KiB
C++
#pragma once
|
|
|
|
#include "RakPeerInterface.h"
|
|
#include "dCommonVars.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "GameMessages.h"
|
|
|
|
#include <vector>
|
|
|
|
class Behavior;
|
|
|
|
struct BehaviorSyncEntry
|
|
{
|
|
uint32_t handle = 0;
|
|
|
|
float time = 0;
|
|
|
|
bool ignoreInterrupts = false;
|
|
|
|
Behavior* behavior = nullptr;
|
|
|
|
BehaviorBranchContext branchContext;
|
|
|
|
BehaviorSyncEntry();
|
|
};
|
|
|
|
struct BehaviorTimerEntry
|
|
{
|
|
float time = 0;
|
|
|
|
Behavior* behavior = nullptr;
|
|
|
|
BehaviorBranchContext branchContext;
|
|
|
|
LWOOBJID second = LWOOBJID_EMPTY;
|
|
|
|
BehaviorTimerEntry();
|
|
};
|
|
|
|
struct BehaviorEndEntry
|
|
{
|
|
Behavior* behavior = nullptr;
|
|
|
|
uint32_t start = 0;
|
|
|
|
BehaviorBranchContext branchContext;
|
|
|
|
LWOOBJID second = LWOOBJID_EMPTY;
|
|
|
|
BehaviorEndEntry();
|
|
};
|
|
|
|
struct BehaviorContext
|
|
{
|
|
LWOOBJID originator = LWOOBJID_EMPTY;
|
|
|
|
bool foundTarget = false;
|
|
|
|
float skillTime = 0;
|
|
|
|
uint32_t skillID = 0;
|
|
|
|
uint32_t skillUId = 0;
|
|
|
|
bool failed = false;
|
|
|
|
bool clientInitalized = false;
|
|
|
|
std::vector<BehaviorSyncEntry> syncEntries;
|
|
|
|
std::vector<BehaviorTimerEntry> timerEntries;
|
|
|
|
std::vector<BehaviorEndEntry> endEntries;
|
|
|
|
std::vector<LWOOBJID> scheduledUpdates;
|
|
|
|
bool unmanaged = false;
|
|
|
|
LWOOBJID caster = LWOOBJID_EMPTY;
|
|
|
|
uint32_t GetUniqueSkillId() const;
|
|
|
|
void RegisterSyncBehavior(uint32_t syncId, Behavior* behavior, const BehaviorBranchContext& branchContext, bool ignoreInterrupts = false);
|
|
|
|
void RegisterTimerBehavior(Behavior* behavior, const BehaviorBranchContext& branchContext, LWOOBJID second = LWOOBJID_EMPTY);
|
|
|
|
void RegisterEndBehavior(Behavior* behavior, const BehaviorBranchContext& branchContext, LWOOBJID second = LWOOBJID_EMPTY);
|
|
|
|
void ScheduleUpdate(LWOOBJID id);
|
|
|
|
void ExecuteUpdates();
|
|
|
|
void SyncBehavior(uint32_t syncId, RakNet::BitStream* bitStream);
|
|
|
|
void Update(float deltaTime);
|
|
|
|
void SyncCalculation(uint32_t syncId, float time, Behavior* behavior, const BehaviorBranchContext& branch, bool ignoreInterrupts = false);
|
|
|
|
void InvokeEnd(uint32_t id);
|
|
|
|
bool CalculateUpdate(float deltaTime);
|
|
|
|
void Interrupt();
|
|
|
|
void Reset();
|
|
|
|
std::vector<LWOOBJID> GetValidTargets(int32_t ignoreFaction = 0, int32_t includeFaction = 0, const bool targetSelf = false, const bool targetEnemy = true, const bool targetFriend = false) const;
|
|
|
|
explicit BehaviorContext(LWOOBJID originator, bool calculation = false);
|
|
|
|
~BehaviorContext();
|
|
};
|