mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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455f9470a5
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
105 lines
3.6 KiB
C++
105 lines
3.6 KiB
C++
#include "BaseConsoleTeleportServer.h"
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#include "GameMessages.h"
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#include "Player.h"
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#include "RenderComponent.h"
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#include "EntityManager.h"
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#include "eTerminateType.h"
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#include "eStateChangeType.h"
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void BaseConsoleTeleportServer::BaseOnUse(Entity* self, Entity* user) {
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auto* player = user;
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const auto& teleportLocString = self->GetVar<std::u16string>(u"teleportString");
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GameMessages::SendDisplayMessageBox(player->GetObjectID(), true, self->GetObjectID(), u"TransferBox", 0, teleportLocString, u"", player->GetSystemAddress());
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}
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void BaseConsoleTeleportServer::BaseOnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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auto* player = sender;
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if (button == 1) {
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GameMessages::SendSetStunned(
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player->GetObjectID(), eStateChangeType::PUSH, player->GetSystemAddress(), player->GetObjectID(),
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true, true, true, true, true, true, true
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);
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const auto teleportFXID = self->GetVar<int32_t>(u"teleportEffectID");
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if (teleportFXID != 0) {
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const auto& teleportFXs = self->GetVar<std::vector<std::u16string>>(u"teleportEffectTypes");
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for (const auto& type : teleportFXs) {
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GameMessages::SendPlayFXEffect(player->GetObjectID(), teleportFXID, type, "FX" + GeneralUtils::UTF16ToWTF8(type));
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}
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}
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const auto& teleIntroAnim = self->GetVar<std::u16string>(u"teleportAnim");
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auto animTime = 3.32999992370605f;
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if (!teleIntroAnim.empty()) {
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animTime = RenderComponent::PlayAnimation(player, teleIntroAnim);
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}
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UpdatePlayerTable(self, player, true);
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const auto playerID = player->GetObjectID();
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self->AddCallbackTimer(animTime, [playerID, self]() {
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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}
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GameMessages::SendDisplayZoneSummary(playerID, player->GetSystemAddress(), false, false, self->GetObjectID());
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});
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} else if (button == -1 || button == 0) {
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GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, player->GetObjectID());
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}
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}
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void BaseConsoleTeleportServer::UpdatePlayerTable(Entity* self, Entity* player, bool bAdd) {
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const auto iter = std::find(m_Players.begin(), m_Players.end(), player->GetObjectID());
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if (iter == m_Players.end() && bAdd) {
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m_Players.push_back(player->GetObjectID());
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} else if (iter != m_Players.end() && !bAdd) {
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m_Players.erase(iter);
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}
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}
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bool BaseConsoleTeleportServer::CheckPlayerTable(Entity* self, Entity* player) {
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const auto iter = std::find(m_Players.begin(), m_Players.end(), player->GetObjectID());
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return iter != m_Players.end();
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}
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void BaseConsoleTeleportServer::BaseOnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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if (args == "summaryComplete") {
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TransferPlayer(self, sender, 0);
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}
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}
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void BaseConsoleTeleportServer::TransferPlayer(Entity* self, Entity* player, int32_t altMapID) {
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if (player == nullptr || !CheckPlayerTable(self, player)) {
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return;
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}
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GameMessages::SendSetStunned(
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player->GetObjectID(), eStateChangeType::POP, player->GetSystemAddress(), player->GetObjectID(),
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true, true, true, true, true, true, true
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);
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GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, player->GetObjectID());
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const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");
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static_cast<Player*>(player)->SendToZone(std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));
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UpdatePlayerTable(self, player, false);
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}
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void BaseConsoleTeleportServer::BaseOnTimerDone(Entity* self, const std::string& timerName) {
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}
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