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* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
58 lines
2.5 KiB
C++
58 lines
2.5 KiB
C++
#include "MySQLDatabase.h"
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std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) {
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auto propertyEntry = ExecuteSelect(
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"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved "
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"FROM properties WHERE zone_id = ? AND clone_id = ?;", mapId, cloneId);
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if (!propertyEntry->next()) {
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return std::nullopt;
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}
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IProperty::Info toReturn;
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toReturn.id = propertyEntry->getUInt64("id");
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toReturn.ownerId = propertyEntry->getUInt64("owner_id");
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toReturn.cloneId = propertyEntry->getUInt64("clone_id");
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toReturn.name = propertyEntry->getString("name").c_str();
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toReturn.description = propertyEntry->getString("description").c_str();
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toReturn.privacyOption = propertyEntry->getInt("privacy_option");
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toReturn.rejectionReason = propertyEntry->getString("rejection_reason").c_str();
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toReturn.lastUpdatedTime = propertyEntry->getUInt("last_updated");
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toReturn.claimedTime = propertyEntry->getUInt("time_claimed");
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toReturn.reputation = propertyEntry->getUInt("reputation");
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toReturn.modApproved = propertyEntry->getUInt("mod_approved");
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return toReturn;
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}
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void MySQLDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
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ExecuteUpdate("UPDATE properties SET privacy_option = ?, rejection_reason = ?, mod_approved = ? WHERE id = ? LIMIT 1;",
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info.privacyOption,
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info.rejectionReason,
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info.modApproved,
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info.id);
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}
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void MySQLDatabase::UpdatePropertyDetails(const IProperty::Info& info) {
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ExecuteUpdate("UPDATE properties SET name = ?, description = ? WHERE id = ? LIMIT 1;", info.name, info.description, info.id);
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}
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void MySQLDatabase::UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) {
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ExecuteUpdate("UPDATE properties SET performance_cost = ? WHERE zone_id = ? AND clone_id = ? LIMIT 1;", performanceCost, zoneId.GetMapID(), zoneId.GetCloneID());
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}
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void MySQLDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) {
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auto insertion = ExecuteInsert(
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"INSERT INTO properties"
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"(id, owner_id, template_id, clone_id, name, description, zone_id, rent_amount, rent_due, privacy_option, last_updated, time_claimed, rejection_reason, reputation, performance_cost)"
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"VALUES (?, ?, ?, ?, ?, ?, ?, 0, 0, 0, UNIX_TIMESTAMP(), UNIX_TIMESTAMP(), '', 0, 0.0)",
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info.id,
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info.ownerId,
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templateId,
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zoneId.GetCloneID(),
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info.name,
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info.description,
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zoneId.GetMapID()
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);
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}
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