mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-04-09 17:26:58 +00:00
- Added ICharacterReputation and IPropertyReputationContribution interfaces for managing character and property reputations. - Implemented MySQL and SQLite database methods for getting and setting character reputations. - Created migration scripts for character and property reputation tables in both MySQL and SQLite. - Updated CharacterComponent to retrieve and set character reputation. - Enhanced PropertyManagementComponent to manage property reputation and contributions. - Added methods for handling reputation contributions and decay. - Introduced CharacterReputationMigration to migrate existing character reputations from XML to the database.
31 lines
952 B
C++
31 lines
952 B
C++
#ifndef __IPROPERTYREPUTATIONCONTRIBUTION__H__
|
|
#define __IPROPERTYREPUTATIONCONTRIBUTION__H__
|
|
|
|
#include <cstdint>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "dCommonVars.h"
|
|
|
|
class IPropertyReputationContribution {
|
|
public:
|
|
struct ContributionInfo {
|
|
LWOOBJID playerId{};
|
|
uint32_t reputationGained{};
|
|
};
|
|
|
|
// Get today's reputation contributions for a property.
|
|
virtual std::vector<ContributionInfo> GetPropertyReputationContributions(
|
|
const LWOOBJID propertyId, const std::string& date) = 0;
|
|
|
|
// Upsert a player's reputation contribution for a property on a given date.
|
|
virtual void UpdatePropertyReputationContribution(
|
|
const LWOOBJID propertyId, const LWOOBJID playerId,
|
|
const std::string& date, const uint32_t reputationGained) = 0;
|
|
|
|
// Update the total reputation on a property.
|
|
virtual void UpdatePropertyReputation(const LWOOBJID propertyId, const uint32_t reputation) = 0;
|
|
};
|
|
|
|
#endif //!__IPROPERTYREPUTATIONCONTRIBUTION__H__
|