Files
DarkflameServer/dDatabase/GameDatabase/ITables/IPropertyReputationContribution.h
Aaron Kimbrell e45e860ec0 feat: implement character and property reputation system
- Added ICharacterReputation and IPropertyReputationContribution interfaces for managing character and property reputations.
- Implemented MySQL and SQLite database methods for getting and setting character reputations.
- Created migration scripts for character and property reputation tables in both MySQL and SQLite.
- Updated CharacterComponent to retrieve and set character reputation.
- Enhanced PropertyManagementComponent to manage property reputation and contributions.
- Added methods for handling reputation contributions and decay.
- Introduced CharacterReputationMigration to migrate existing character reputations from XML to the database.
2026-04-05 02:56:51 -05:00

31 lines
952 B
C++

#ifndef __IPROPERTYREPUTATIONCONTRIBUTION__H__
#define __IPROPERTYREPUTATIONCONTRIBUTION__H__
#include <cstdint>
#include <string>
#include <vector>
#include "dCommonVars.h"
class IPropertyReputationContribution {
public:
struct ContributionInfo {
LWOOBJID playerId{};
uint32_t reputationGained{};
};
// Get today's reputation contributions for a property.
virtual std::vector<ContributionInfo> GetPropertyReputationContributions(
const LWOOBJID propertyId, const std::string& date) = 0;
// Upsert a player's reputation contribution for a property on a given date.
virtual void UpdatePropertyReputationContribution(
const LWOOBJID propertyId, const LWOOBJID playerId,
const std::string& date, const uint32_t reputationGained) = 0;
// Update the total reputation on a property.
virtual void UpdatePropertyReputation(const LWOOBJID propertyId, const uint32_t reputation) = 0;
};
#endif //!__IPROPERTYREPUTATIONCONTRIBUTION__H__