mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 20:28:21 +00:00
e4320d3e63
* Updated logging * Added an image to the README
946 lines
25 KiB
C++
946 lines
25 KiB
C++
#include "Recorder.h"
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#include "ControllablePhysicsComponent.h"
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#include "GameMessages.h"
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#include "InventoryComponent.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "ChatPackets.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "ServerPreconditions.hpp"
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using namespace Cinema::Recording;
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std::unordered_map<LWOOBJID, Recorder*> m_Recorders = {};
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Recorder::Recorder() {
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this->m_StartTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
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this->m_IsRecording = false;
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this->m_LastRecordTime = this->m_StartTime;
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}
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Recorder::~Recorder() {
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}
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void Recorder::AddRecord(Record* record)
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{
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if (!this->m_IsRecording) {
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return;
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}
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LOG("Adding record");
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const auto currentTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
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// Time since the last record time in seconds
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record->m_Delay = (currentTime - this->m_LastRecordTime).count() / 1000.0f;
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m_LastRecordTime = currentTime;
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this->m_Records.push_back(record);
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}
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void Recorder::Act(Entity* actor, Play* variables) {
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LOG("Acting %d steps", m_Records.size());
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// Loop through all records
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ActingDispatch(actor, 0, variables);
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}
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void Recorder::ActingDispatch(Entity* actor, size_t index, Play* variables) {
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if (index >= m_Records.size()) {
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return;
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}
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auto* record = m_Records[index];
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// Check if the record is a fork
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auto* forkRecord = dynamic_cast<ForkRecord*>(record);
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if (forkRecord) {
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if (variables == nullptr) {
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// Skip the fork
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ActingDispatch(actor, index + 1, variables);
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return;
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}
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bool success = false;
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if (!forkRecord->variable.empty()) {
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const auto& variable = variables->variables.find(forkRecord->variable);
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if (variable != variables->variables.end()) {
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success = variable->second == forkRecord->value;
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}
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} else if (!forkRecord->precondition.empty()) {
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auto precondtion = Preconditions::CreateExpression(forkRecord->precondition);
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success = precondtion.Check(actor);
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} else {
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success = true;
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}
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if (success) {
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// Find the success record
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for (auto i = 0; i < m_Records.size(); ++i) {
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auto* record = m_Records[i];
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if (record->m_Name == forkRecord->success) {
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ActingDispatch(actor, i, variables);
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return;
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}
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}
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LOG("Failed to find fork label success: %s", forkRecord->success.c_str());
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return;
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}
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else {
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// Find the failure record
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for (auto i = 0; i < m_Records.size(); ++i) {
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auto* record = m_Records[i];
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if (record->m_Name == forkRecord->failure) {
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ActingDispatch(actor, i, variables);
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return;
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}
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}
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LOG("Failed to find fork label failure: %s", forkRecord->failure.c_str());
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return;
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}
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}
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// Check if the record is a jump
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auto* jumpRecord = dynamic_cast<JumpRecord*>(record);
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if (jumpRecord) {
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// Find the jump record
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for (auto i = 0; i < m_Records.size(); ++i) {
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auto* record = m_Records[i];
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if (record->m_Name == jumpRecord->label) {
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ActingDispatch(actor, i, variables);
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return;
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}
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}
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LOG("Failed to find jump label: %s", jumpRecord->label.c_str());
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return;
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}
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// Check if the record is a set variable
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auto* setVariableRecord = dynamic_cast<SetVariableRecord*>(record);
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if (setVariableRecord) {
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if (variables == nullptr) {
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// Skip the set variable
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ActingDispatch(actor, index + 1, variables);
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return;
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}
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variables->variables[setVariableRecord->variable] = setVariableRecord->value;
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ActingDispatch(actor, index + 1, variables);
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return;
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}
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// Check if the record is a barrier
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auto* barrierRecord = dynamic_cast<BarrierRecord*>(record);
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if (barrierRecord) {
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if (variables == nullptr) {
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// Skip the barrier
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ActingDispatch(actor, index + 1, variables);
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return;
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}
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auto actionTaken = std::make_shared<bool>(false);
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variables->SetupBarrier(barrierRecord->signal, [this, actor, index, variables, actionTaken]() {
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if (*actionTaken) {
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return;
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}
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*actionTaken = true;
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ActingDispatch(actor, index + 1, variables);
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});
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if (barrierRecord->timeout <= 0.0f) {
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return;
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}
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Game::entityManager->GetZoneControlEntity()->AddCallbackTimer(barrierRecord->timeout, [this, barrierRecord, actor, index, variables, actionTaken]() {
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if (*actionTaken) {
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return;
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}
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*actionTaken = true;
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for (auto i = 0; i < m_Records.size(); ++i) {
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auto* record = m_Records[i];
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if (record->m_Name == barrierRecord->timeoutLabel) {
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ActingDispatch(actor, i, variables);
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return;
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}
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}
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});
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return;
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}
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// Check if the record is a signal
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auto* signalRecord = dynamic_cast<SignalRecord*>(record);
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if (signalRecord) {
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if (variables != nullptr) {
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variables->SignalBarrier(signalRecord->signal);
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}
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}
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// Check if the record is a conclude
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auto* concludeRecord = dynamic_cast<ConcludeRecord*>(record);
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if (concludeRecord) {
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if (variables != nullptr) {
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variables->Conclude();
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}
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}
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// Check if the record is a player proximity record
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auto* playerProximityRecord = dynamic_cast<PlayerProximityRecord*>(record);
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if (playerProximityRecord) {
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if (variables == nullptr) {
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// Skip the player proximity record
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ActingDispatch(actor, index + 1, variables);
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return;
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}
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auto actionTaken = std::make_shared<bool>(false);
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PlayerProximityDispatch(actor, index, variables, actionTaken);
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if (playerProximityRecord->timeout <= 0.0f) {
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return;
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}
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Game::entityManager->GetZoneControlEntity()->AddCallbackTimer(playerProximityRecord->timeout, [this, playerProximityRecord, actor, index, variables, actionTaken]() {
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if (*actionTaken) {
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return;
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}
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*actionTaken = true;
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for (auto i = 0; i < m_Records.size(); ++i) {
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auto* record = m_Records[i];
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if (record->m_Name == playerProximityRecord->timeoutLabel) {
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ActingDispatch(actor, i, variables);
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return;
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}
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}
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});
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return;
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}
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actor->AddCallbackTimer(record->m_Delay, [this, actor, index, variables]() {
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ActingDispatch(actor, index + 1, variables);
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});
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record->Act(actor);
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}
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void Cinema::Recording::Recorder::PlayerProximityDispatch(Entity* actor, size_t index, Play* variables, std::shared_ptr<bool> actionTaken) {
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auto* record = dynamic_cast<PlayerProximityRecord*>(m_Records[index]);
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auto* player = Game::entityManager->GetEntity(variables->player);
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if (player == nullptr || record == nullptr) {
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return;
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}
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const auto& playerPosition = player->GetPosition();
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const auto& actorPosition = actor->GetPosition();
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const auto distance = NiPoint3::Distance(playerPosition, actorPosition);
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if (distance <= record->distance) {
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if (*actionTaken) {
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return;
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}
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*actionTaken = true;
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ActingDispatch(actor, index + 1, variables);
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return;
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}
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Game::entityManager->GetZoneControlEntity()->AddCallbackTimer(1.0f, [this, actor, index, variables, actionTaken]() {
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PlayerProximityDispatch(actor, index, variables, actionTaken);
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});
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}
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Entity* Recorder::ActFor(Entity* actorTemplate, Entity* player, Play* variables) {
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EntityInfo info;
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info.lot = actorTemplate->GetLOT();
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info.pos = actorTemplate->GetPosition();
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info.rot = actorTemplate->GetRotation();
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info.scale = 1;
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info.spawner = nullptr;
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info.spawnerID = player->GetObjectID();
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info.spawnerNodeID = 0;
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info.settings = {
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new LDFData<std::vector<std::u16string>>(u"syncLDF", { u"custom_script_client" }),
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new LDFData<std::u16string>(u"custom_script_client", u"scripts\\ai\\SPEC\\MISSION_MINIGAME_CLIENT.lua")
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};
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// Spawn it
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auto* actor = Game::entityManager->CreateEntity(info);
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// Hide the template from the player
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ServerPreconditions::AddExcludeFor(player->GetObjectID(), actorTemplate->GetObjectID());
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// Solo act for the player
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ServerPreconditions::AddSoloActor(actor->GetObjectID(), player->GetObjectID());
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Game::entityManager->ConstructEntity(actor);
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Act(actor, variables);
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return actor;
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}
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void Recorder::StopActingFor(Entity* actor, Entity* actorTemplate, LWOOBJID playerID) {
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// Remove the exclude for the player
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ServerPreconditions::RemoveExcludeFor(playerID, actorTemplate->GetObjectID());
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Game::entityManager->DestroyEntity(actor);
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}
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bool Recorder::IsRecording() const {
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return this->m_IsRecording;
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}
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void Recorder::StartRecording(LWOOBJID actorID) {
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const auto& it = m_Recorders.find(actorID);
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// Delete the old recorder if it exists
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if (it != m_Recorders.end()) {
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delete it->second;
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m_Recorders.erase(it);
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}
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Recorder* recorder = new Recorder();
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m_Recorders.insert_or_assign(actorID, recorder);
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recorder->m_IsRecording = true;
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}
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void Recorder::StopRecording(LWOOBJID actorID) {
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auto iter = m_Recorders.find(actorID);
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if (iter == m_Recorders.end()) {
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return;
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}
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iter->second->m_IsRecording = false;
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}
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Recorder* Recorder::GetRecorder(LWOOBJID actorID) {
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auto iter = m_Recorders.find(actorID);
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if (iter == m_Recorders.end()) {
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return nullptr;
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}
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return iter->second;
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}
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MovementRecord::MovementRecord(const NiPoint3& position, const NiQuaternion& rotation, const NiPoint3& velocity, const NiPoint3& angularVelocity, bool onGround, bool dirtyVelocity, bool dirtyAngularVelocity) {
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this->position = position;
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this->rotation = rotation;
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this->velocity = velocity;
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this->angularVelocity = angularVelocity;
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this->onGround = onGround;
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this->dirtyVelocity = dirtyVelocity;
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this->dirtyAngularVelocity = dirtyAngularVelocity;
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}
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void MovementRecord::Act(Entity* actor) {
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auto* controllableComponent = actor->GetComponent<ControllablePhysicsComponent>();
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if (controllableComponent) {
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controllableComponent->SetPosition(position);
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controllableComponent->SetRotation(rotation);
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controllableComponent->SetVelocity(velocity);
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controllableComponent->SetAngularVelocity(angularVelocity);
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controllableComponent->SetIsOnGround(onGround);
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controllableComponent->SetDirtyVelocity(dirtyVelocity);
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controllableComponent->SetDirtyAngularVelocity(dirtyAngularVelocity);
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}
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Game::entityManager->SerializeEntity(actor);
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}
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void MovementRecord::Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) {
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auto* element = document.NewElement("MovementRecord");
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element->SetAttribute("x", position.x);
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element->SetAttribute("y", position.y);
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element->SetAttribute("z", position.z);
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element->SetAttribute("qx", rotation.x);
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element->SetAttribute("qy", rotation.y);
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element->SetAttribute("qz", rotation.z);
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element->SetAttribute("qw", rotation.w);
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element->SetAttribute("vx", velocity.x);
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element->SetAttribute("vy", velocity.y);
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element->SetAttribute("vz", velocity.z);
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element->SetAttribute("avx", angularVelocity.x);
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element->SetAttribute("avy", angularVelocity.y);
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element->SetAttribute("avz", angularVelocity.z);
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element->SetAttribute("g", onGround);
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element->SetAttribute("dv", dirtyVelocity);
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element->SetAttribute("dav", dirtyAngularVelocity);
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element->SetAttribute("t", m_Delay);
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parent->InsertEndChild(element);
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}
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void MovementRecord::Deserialize(tinyxml2::XMLElement* element) {
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position.x = element->FloatAttribute("x");
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position.y = element->FloatAttribute("y");
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position.z = element->FloatAttribute("z");
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rotation.x = element->FloatAttribute("qx");
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rotation.y = element->FloatAttribute("qy");
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rotation.z = element->FloatAttribute("qz");
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rotation.w = element->FloatAttribute("qw");
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velocity.x = element->FloatAttribute("vx");
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velocity.y = element->FloatAttribute("vy");
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velocity.z = element->FloatAttribute("vz");
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angularVelocity.x = element->FloatAttribute("avx");
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angularVelocity.y = element->FloatAttribute("avy");
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angularVelocity.z = element->FloatAttribute("avz");
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onGround = element->BoolAttribute("g");
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dirtyVelocity = element->BoolAttribute("dv");
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dirtyAngularVelocity = element->BoolAttribute("dav");
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m_Delay = element->DoubleAttribute("t");
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}
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SpeakRecord::SpeakRecord(const std::string& text) {
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this->text = text;
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}
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void SpeakRecord::Act(Entity* actor) {
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GameMessages::SendNotifyClientZoneObject(
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actor->GetObjectID(), u"sendToclient_bubble", 0, 0, actor->GetObjectID(), text, UNASSIGNED_SYSTEM_ADDRESS);
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Game::entityManager->SerializeEntity(actor);
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}
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void SpeakRecord::Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) {
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auto* element = document.NewElement("SpeakRecord");
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element->SetAttribute("text", text.c_str());
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element->SetAttribute("t", m_Delay);
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parent->InsertEndChild(element);
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}
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void SpeakRecord::Deserialize(tinyxml2::XMLElement* element) {
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text = element->Attribute("text");
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m_Delay = element->DoubleAttribute("t");
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}
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AnimationRecord::AnimationRecord(const std::string& animation) {
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this->animation = animation;
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}
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void AnimationRecord::Act(Entity* actor) {
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GameMessages::SendPlayAnimation(actor, GeneralUtils::ASCIIToUTF16(animation));
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Game::entityManager->SerializeEntity(actor);
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}
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void AnimationRecord::Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) {
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auto* element = document.NewElement("AnimationRecord");
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element->SetAttribute("animation", animation.c_str());
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element->SetAttribute("t", m_Delay);
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parent->InsertEndChild(element);
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}
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void AnimationRecord::Deserialize(tinyxml2::XMLElement* element) {
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animation = element->Attribute("animation");
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m_Delay = element->DoubleAttribute("t");
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}
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EquipRecord::EquipRecord(LOT item) {
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this->item = item;
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}
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void EquipRecord::Act(Entity* actor) {
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auto* inventoryComponent = actor->GetComponent<InventoryComponent>();
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const LWOOBJID id = ObjectIDManager::Instance()->GenerateObjectID();
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const auto& info = Inventory::FindItemComponent(item);
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if (inventoryComponent) {
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inventoryComponent->UpdateSlot(info.equipLocation, { id, item, 1, 0 });
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}
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Game::entityManager->SerializeEntity(actor);
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}
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void EquipRecord::Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) {
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auto* element = document.NewElement("EquipRecord");
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element->SetAttribute("item", item);
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element->SetAttribute("t", m_Delay);
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parent->InsertEndChild(element);
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}
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void EquipRecord::Deserialize(tinyxml2::XMLElement* element) {
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item = element->IntAttribute("item");
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m_Delay = element->DoubleAttribute("t");
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}
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UnequipRecord::UnequipRecord(LOT item) {
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this->item = item;
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}
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void UnequipRecord::Act(Entity* actor) {
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auto* inventoryComponent = actor->GetComponent<InventoryComponent>();
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const auto& info = Inventory::FindItemComponent(item);
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if (inventoryComponent) {
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inventoryComponent->RemoveSlot(info.equipLocation);
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}
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Game::entityManager->SerializeEntity(actor);
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}
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void UnequipRecord::Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) {
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auto* element = document.NewElement("UnequipRecord");
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element->SetAttribute("item", item);
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element->SetAttribute("t", m_Delay);
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parent->InsertEndChild(element);
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}
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void UnequipRecord::Deserialize(tinyxml2::XMLElement* element) {
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item = element->IntAttribute("item");
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|
|
|
m_Delay = element->DoubleAttribute("t");
|
|
}
|
|
|
|
void ClearEquippedRecord::Act(Entity* actor) {
|
|
auto* inventoryComponent = actor->GetComponent<InventoryComponent>();
|
|
|
|
if (inventoryComponent) {
|
|
auto equipped = inventoryComponent->GetEquippedItems();
|
|
|
|
for (auto entry : equipped) {
|
|
inventoryComponent->RemoveSlot(entry.first);
|
|
}
|
|
}
|
|
|
|
Game::entityManager->SerializeEntity(actor);
|
|
}
|
|
|
|
void ClearEquippedRecord::Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) {
|
|
auto* element = document.NewElement("ClearEquippedRecord");
|
|
|
|
element->SetAttribute("t", m_Delay);
|
|
|
|
parent->InsertEndChild(element);
|
|
}
|
|
|
|
void ClearEquippedRecord::Deserialize(tinyxml2::XMLElement* element) {
|
|
m_Delay = element->DoubleAttribute("t");
|
|
}
|
|
|
|
void Recorder::SaveToFile(const std::string& filename) {
|
|
tinyxml2::XMLDocument document;
|
|
|
|
auto* root = document.NewElement("Recorder");
|
|
|
|
for (auto* record : m_Records) {
|
|
record->Serialize(document, root);
|
|
}
|
|
|
|
document.InsertFirstChild(root);
|
|
|
|
document.SaveFile(filename.c_str());
|
|
}
|
|
|
|
float Recorder::GetDuration() const {
|
|
// Return the sum of all the record delays
|
|
float duration = 0.0f;
|
|
|
|
for (auto* record : m_Records) {
|
|
duration += record->m_Delay;
|
|
}
|
|
|
|
return duration;
|
|
}
|
|
|
|
Recorder* Recorder::LoadFromFile(const std::string& filename) {
|
|
tinyxml2::XMLDocument document;
|
|
|
|
if (document.LoadFile(filename.c_str()) != tinyxml2::XML_SUCCESS) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto* root = document.FirstChildElement("Recorder");
|
|
|
|
if (!root) {
|
|
return nullptr;
|
|
}
|
|
|
|
Recorder* recorder = new Recorder();
|
|
|
|
for (auto* element = root->FirstChildElement(); element; element = element->NextSiblingElement()) {
|
|
const std::string name = element->Name();
|
|
|
|
if (!element->Attribute("t")) {
|
|
element->SetAttribute("t", 0.0f);
|
|
}
|
|
|
|
if (name == "MovementRecord") {
|
|
MovementRecord* record = new MovementRecord();
|
|
record->Deserialize(element);
|
|
recorder->m_Records.push_back(record);
|
|
} else if (name == "SpeakRecord") {
|
|
SpeakRecord* record = new SpeakRecord();
|
|
record->Deserialize(element);
|
|
recorder->m_Records.push_back(record);
|
|
} else if (name == "AnimationRecord") {
|
|
AnimationRecord* record = new AnimationRecord();
|
|
record->Deserialize(element);
|
|
recorder->m_Records.push_back(record);
|
|
} else if (name == "EquipRecord") {
|
|
EquipRecord* record = new EquipRecord();
|
|
record->Deserialize(element);
|
|
recorder->m_Records.push_back(record);
|
|
} else if (name == "UnequipRecord") {
|
|
UnequipRecord* record = new UnequipRecord();
|
|
record->Deserialize(element);
|
|
recorder->m_Records.push_back(record);
|
|
} else if (name == "ClearEquippedRecord") {
|
|
ClearEquippedRecord* record = new ClearEquippedRecord();
|
|
record->Deserialize(element);
|
|
recorder->m_Records.push_back(record);
|
|
} else if (name == "ForkRecord") {
|
|
ForkRecord* record = new ForkRecord();
|
|
record->Deserialize(element);
|
|
recorder->m_Records.push_back(record);
|
|
} else if (name == "WaitRecord") {
|
|
WaitRecord* record = new WaitRecord();
|
|
record->Deserialize(element);
|
|
recorder->m_Records.push_back(record);
|
|
} else if (name == "JumpRecord") {
|
|
JumpRecord* record = new JumpRecord();
|
|
record->Deserialize(element);
|
|
recorder->m_Records.push_back(record);
|
|
} else if (name == "SetVariableRecord") {
|
|
SetVariableRecord* record = new SetVariableRecord();
|
|
record->Deserialize(element);
|
|
recorder->m_Records.push_back(record);
|
|
} else if (name == "BarrierRecord") {
|
|
BarrierRecord* record = new BarrierRecord();
|
|
record->Deserialize(element);
|
|
recorder->m_Records.push_back(record);
|
|
} else if (name == "SignalRecord") {
|
|
SignalRecord* record = new SignalRecord();
|
|
record->Deserialize(element);
|
|
recorder->m_Records.push_back(record);
|
|
} else if (name == "ConcludeRecord") {
|
|
ConcludeRecord* record = new ConcludeRecord();
|
|
record->Deserialize(element);
|
|
recorder->m_Records.push_back(record);
|
|
} else if (name == "PlayerProximityRecord") {
|
|
PlayerProximityRecord* record = new PlayerProximityRecord();
|
|
record->Deserialize(element);
|
|
recorder->m_Records.push_back(record);
|
|
}
|
|
|
|
if (element->Attribute("name")) {
|
|
recorder->m_Records.back()->m_Name = element->Attribute("name");
|
|
}
|
|
}
|
|
|
|
return recorder;
|
|
}
|
|
|
|
void Recorder::AddRecording(LWOOBJID actorID, Recorder* recorder) {
|
|
const auto& it = m_Recorders.find(actorID);
|
|
|
|
// Delete the old recorder if it exists
|
|
if (it != m_Recorders.end()) {
|
|
delete it->second;
|
|
m_Recorders.erase(it);
|
|
}
|
|
|
|
m_Recorders.insert_or_assign(actorID, recorder);
|
|
}
|
|
|
|
Cinema::Recording::ForkRecord::ForkRecord(const std::string& variable, const std::string& value, const std::string& success, const std::string& failure) {
|
|
this->variable = variable;
|
|
this->value = value;
|
|
this->success = success;
|
|
this->failure = failure;
|
|
}
|
|
|
|
void Cinema::Recording::ForkRecord::Act(Entity* actor) {
|
|
}
|
|
|
|
void Cinema::Recording::ForkRecord::Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) {
|
|
auto* element = document.NewElement("ForkRecord");
|
|
|
|
if (!variable.empty()) {
|
|
element->SetAttribute("variable", variable.c_str());
|
|
element->SetAttribute("value", value.c_str());
|
|
}
|
|
|
|
element->SetAttribute("success", success.c_str());
|
|
element->SetAttribute("failure", failure.c_str());
|
|
|
|
if (!precondition.empty()) {
|
|
element->SetAttribute("precondtion", precondition.c_str());
|
|
}
|
|
|
|
element->SetAttribute("t", m_Delay);
|
|
|
|
parent->InsertEndChild(element);
|
|
}
|
|
|
|
void Cinema::Recording::ForkRecord::Deserialize(tinyxml2::XMLElement* element) {
|
|
if (element->Attribute("variable")) {
|
|
variable = element->Attribute("variable");
|
|
value = element->Attribute("value");
|
|
}
|
|
|
|
success = element->Attribute("success");
|
|
failure = element->Attribute("failure");
|
|
|
|
if (element->Attribute("precondition")) {
|
|
precondition = element->Attribute("precondition");
|
|
}
|
|
|
|
m_Delay = element->DoubleAttribute("t");
|
|
}
|
|
|
|
Cinema::Recording::WaitRecord::WaitRecord(float delay) {
|
|
this->m_Delay = delay;
|
|
}
|
|
|
|
void Cinema::Recording::WaitRecord::Act(Entity* actor) {
|
|
}
|
|
|
|
void Cinema::Recording::WaitRecord::Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) {
|
|
auto* element = document.NewElement("WaitRecord");
|
|
|
|
element->SetAttribute("t", m_Delay);
|
|
|
|
parent->InsertEndChild(element);
|
|
}
|
|
|
|
void Cinema::Recording::WaitRecord::Deserialize(tinyxml2::XMLElement* element) {
|
|
m_Delay = element->DoubleAttribute("t");
|
|
}
|
|
|
|
Cinema::Recording::JumpRecord::JumpRecord(const std::string& label) {
|
|
this->label = label;
|
|
}
|
|
|
|
void Cinema::Recording::JumpRecord::Act(Entity* actor) {
|
|
}
|
|
|
|
void Cinema::Recording::JumpRecord::Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) {
|
|
auto* element = document.NewElement("JumpRecord");
|
|
|
|
element->SetAttribute("label", label.c_str());
|
|
|
|
element->SetAttribute("t", m_Delay);
|
|
|
|
parent->InsertEndChild(element);
|
|
}
|
|
|
|
void Cinema::Recording::JumpRecord::Deserialize(tinyxml2::XMLElement* element) {
|
|
label = element->Attribute("label");
|
|
|
|
m_Delay = element->DoubleAttribute("t");
|
|
}
|
|
|
|
Cinema::Recording::SetVariableRecord::SetVariableRecord(const std::string& variable, const std::string& value) {
|
|
this->variable = variable;
|
|
this->value = value;
|
|
}
|
|
|
|
void Cinema::Recording::SetVariableRecord::Act(Entity* actor) {
|
|
}
|
|
|
|
void Cinema::Recording::SetVariableRecord::Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) {
|
|
auto* element = document.NewElement("SetVariableRecord");
|
|
|
|
element->SetAttribute("variable", variable.c_str());
|
|
element->SetAttribute("value", value.c_str());
|
|
|
|
element->SetAttribute("t", m_Delay);
|
|
|
|
parent->InsertEndChild(element);
|
|
}
|
|
|
|
void Cinema::Recording::SetVariableRecord::Deserialize(tinyxml2::XMLElement* element) {
|
|
variable = element->Attribute("variable");
|
|
value = element->Attribute("value");
|
|
|
|
m_Delay = element->DoubleAttribute("t");
|
|
}
|
|
|
|
Cinema::Recording::BarrierRecord::BarrierRecord(const std::string& signal, float timeout, const std::string& timeoutLabel) {
|
|
this->signal = signal;
|
|
this->timeout = timeout;
|
|
this->timeoutLabel = timeoutLabel;
|
|
}
|
|
|
|
void Cinema::Recording::BarrierRecord::Act(Entity* actor) {
|
|
}
|
|
|
|
void Cinema::Recording::BarrierRecord::Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) {
|
|
auto* element = document.NewElement("BarrierRecord");
|
|
|
|
element->SetAttribute("signal", signal.c_str());
|
|
if (timeout > 0.0f) {
|
|
element->SetAttribute("timeout", timeout);
|
|
}
|
|
|
|
if (!timeoutLabel.empty()) {
|
|
element->SetAttribute("timeoutLabel", timeoutLabel.c_str());
|
|
}
|
|
|
|
element->SetAttribute("t", m_Delay);
|
|
|
|
parent->InsertEndChild(element);
|
|
}
|
|
|
|
void Cinema::Recording::BarrierRecord::Deserialize(tinyxml2::XMLElement* element) {
|
|
signal = element->Attribute("signal");
|
|
|
|
if (element->Attribute("timeout")) {
|
|
timeout = element->FloatAttribute("timeout");
|
|
}
|
|
|
|
if (element->Attribute("timeoutLabel")) {
|
|
timeoutLabel = element->Attribute("timeoutLabel");
|
|
}
|
|
|
|
m_Delay = element->DoubleAttribute("t");
|
|
}
|
|
|
|
Cinema::Recording::SignalRecord::SignalRecord(const std::string& signal) {
|
|
this->signal = signal;
|
|
}
|
|
|
|
void Cinema::Recording::SignalRecord::Act(Entity* actor) {
|
|
}
|
|
|
|
void Cinema::Recording::SignalRecord::Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) {
|
|
auto* element = document.NewElement("SignalRecord");
|
|
|
|
element->SetAttribute("signal", signal.c_str());
|
|
|
|
element->SetAttribute("t", m_Delay);
|
|
|
|
parent->InsertEndChild(element);
|
|
}
|
|
|
|
void Cinema::Recording::SignalRecord::Deserialize(tinyxml2::XMLElement* element) {
|
|
signal = element->Attribute("signal");
|
|
|
|
m_Delay = element->DoubleAttribute("t");
|
|
}
|
|
|
|
Cinema::Recording::PlayerProximityRecord::PlayerProximityRecord(float distance, float timeout, const std::string& timeoutLabel) {
|
|
this->distance = distance;
|
|
this->timeout = timeout;
|
|
this->timeoutLabel = timeoutLabel;
|
|
}
|
|
|
|
void Cinema::Recording::PlayerProximityRecord::Act(Entity* actor) {
|
|
}
|
|
|
|
void Cinema::Recording::PlayerProximityRecord::Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) {
|
|
auto* element = document.NewElement("PlayerProximityRecord");
|
|
|
|
element->SetAttribute("distance", distance);
|
|
if (timeout > 0.0f) {
|
|
element->SetAttribute("timeout", timeout);
|
|
}
|
|
|
|
if (!timeoutLabel.empty()) {
|
|
element->SetAttribute("timeoutLabel", timeoutLabel.c_str());
|
|
}
|
|
|
|
element->SetAttribute("t", m_Delay);
|
|
|
|
parent->InsertEndChild(element);
|
|
}
|
|
|
|
void Cinema::Recording::PlayerProximityRecord::Deserialize(tinyxml2::XMLElement* element) {
|
|
distance = element->FloatAttribute("distance");
|
|
|
|
if (element->Attribute("timeout")) {
|
|
timeout = element->FloatAttribute("timeout");
|
|
}
|
|
|
|
if (element->Attribute("timeoutLabel")) {
|
|
timeoutLabel = element->Attribute("timeoutLabel");
|
|
}
|
|
|
|
m_Delay = element->DoubleAttribute("t");
|
|
}
|
|
|
|
void Cinema::Recording::ConcludeRecord::Act(Entity* actor) {
|
|
}
|
|
|
|
void Cinema::Recording::ConcludeRecord::Serialize(tinyxml2::XMLDocument& document, tinyxml2::XMLElement* parent) {
|
|
auto* element = document.NewElement("ConcludeRecord");
|
|
|
|
element->SetAttribute("t", m_Delay);
|
|
|
|
parent->InsertEndChild(element);
|
|
}
|
|
|
|
void Cinema::Recording::ConcludeRecord::Deserialize(tinyxml2::XMLElement* element) {
|
|
m_Delay = element->DoubleAttribute("t");
|
|
} |