Files
DarkflameServer/dDatabase/GameDatabase/SQLite/Tables/PetNames.cpp
Aaron Kimbrell e3467465b4 Add dashboard audit log and configuration management
- Implemented dashboard audit logging with InsertAuditLog, GetRecentAuditLogs, GetAuditLogsByIP, and CleanupOldAuditLogs methods.
- Created dashboard configuration management with GetDashboardConfig and SetDashboardConfig methods.
- Added new tables for dashboard_audit_log and dashboard_config in both MySQL and SQLite migrations.
- Updated CMakeLists to include Crow and ASIO for dashboard server functionality.
- Enhanced existing database classes to support new dashboard features, including character, play key, and property management.
- Added new methods for retrieving and managing play keys, properties, and pet names.
- Updated TestSQLDatabase to include stubs for new dashboard-related methods.
- Modified shared and dashboard configuration files for new settings.
2026-04-22 11:01:41 -05:00

70 lines
2.3 KiB
C++

#include "SQLiteDatabase.h"
void SQLiteDatabase::SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) {
ExecuteInsert(
"INSERT INTO `pet_names` (`id`, `pet_name`, `approved`) VALUES (?, ?, ?) "
"ON CONFLICT(id) DO UPDATE SET pet_name = ?, approved = ?;",
petId,
info.petName,
info.approvalStatus,
info.petName,
info.approvalStatus);
}
std::optional<IPetNames::Info> SQLiteDatabase::GetPetNameInfo(const LWOOBJID& petId) {
auto [_, result] = ExecuteSelect("SELECT pet_name, approved FROM pet_names WHERE id = ? LIMIT 1;", petId);
if (result.eof()) {
return std::nullopt;
}
IPetNames::Info toReturn;
toReturn.petName = result.getStringField("pet_name");
toReturn.approvalStatus = result.getIntField("approved");
return toReturn;
}
std::vector<IPetNames::DetailedInfo> SQLiteDatabase::GetAllPetNames() {
std::vector<IPetNames::DetailedInfo> out;
auto [stmt, res] = ExecuteSelect("SELECT id, pet_name, approved, owner_id FROM pet_names ORDER BY id DESC;");
while (!res.eof()) {
IPetNames::DetailedInfo info;
info.id = static_cast<LWOOBJID>(res.getInt64Field("id"));
info.petName = res.getStringField("pet_name");
info.approvalStatus = res.getIntField("approved");
info.ownerId = static_cast<LWOOBJID>(res.getInt64Field("owner_id"));
out.push_back(info);
res.nextRow();
}
return out;
}
std::vector<IPetNames::DetailedInfo> SQLiteDatabase::GetPetNamesByStatus(int32_t status) {
std::vector<IPetNames::DetailedInfo> out;
auto [stmt, res] = ExecuteSelect("SELECT id, pet_name, approved, owner_id FROM pet_names WHERE approved = ? ORDER BY id DESC;", status);
while (!res.eof()) {
IPetNames::DetailedInfo info;
info.id = static_cast<LWOOBJID>(res.getInt64Field("id"));
info.petName = res.getStringField("pet_name");
info.approvalStatus = res.getIntField("approved");
info.ownerId = static_cast<LWOOBJID>(res.getInt64Field("owner_id"));
out.push_back(info);
res.nextRow();
}
return out;
}
void SQLiteDatabase::SetPetApprovalStatus(const LWOOBJID& petId, int32_t status) {
ExecuteUpdate("UPDATE pet_names SET approved = ? WHERE id = ?;", status, petId);
}
uint32_t SQLiteDatabase::GetPendingPetNamesCount() {
auto [_, res] = ExecuteSelect("SELECT COUNT(*) as count FROM pet_names WHERE approved = 1;");
return res.eof() ? 0 : res.getIntField("count");
}