Files
DarkflameServer/dDatabase/GameDatabase/MySQL/Tables/BugReports.cpp
Aaron Kimbrell e3467465b4 Add dashboard audit log and configuration management
- Implemented dashboard audit logging with InsertAuditLog, GetRecentAuditLogs, GetAuditLogsByIP, and CleanupOldAuditLogs methods.
- Created dashboard configuration management with GetDashboardConfig and SetDashboardConfig methods.
- Added new tables for dashboard_audit_log and dashboard_config in both MySQL and SQLite migrations.
- Updated CMakeLists to include Crow and ASIO for dashboard server functionality.
- Enhanced existing database classes to support new dashboard features, including character, play key, and property management.
- Added new methods for retrieving and managing play keys, properties, and pet names.
- Updated TestSQLDatabase to include stubs for new dashboard-related methods.
- Modified shared and dashboard configuration files for new settings.
2026-04-22 11:01:41 -05:00

129 lines
5.0 KiB
C++

#include "MySQLDatabase.h"
void MySQLDatabase::InsertNewBugReport(const IBugReports::Info& info) {
ExecuteInsert("INSERT INTO `bug_reports`(body, client_version, other_player_id, selection, reporter_id) VALUES (?, ?, ?, ?, ?)",
info.body, info.clientVersion, info.otherPlayer, info.selection, info.characterId);
}
std::vector<IBugReports::DetailedInfo> MySQLDatabase::GetAllBugReports() {
std::vector<IBugReports::DetailedInfo> out;
auto res = ExecuteSelect(
"SELECT id, body, client_version, other_player_id, selection, reporter_id, "
"UNIX_TIMESTAMP(submitted) as submitted, UNIX_TIMESTAMP(resolved_time) as resolved_time, "
"resolved_by_id, resolution FROM bug_reports ORDER BY id DESC;"
);
while (res->next()) {
IBugReports::DetailedInfo info;
info.id = res->getUInt64("id");
info.body = res->getString("body").c_str();
info.clientVersion = res->getString("client_version").c_str();
info.otherPlayer = res->getString("other_player_id").c_str();
info.selection = res->getString("selection").c_str();
info.characterId = res->getUInt64("reporter_id");
info.submitted = res->getUInt64("submitted");
info.resolved_time = res->getUInt64("resolved_time");
info.resolved_by_id = res->getUInt("resolved_by_id");
info.resolution = res->getString("resolution").c_str();
out.push_back(info);
}
return out;
}
std::vector<IBugReports::DetailedInfo> MySQLDatabase::GetUnresolvedBugReports() {
std::vector<IBugReports::DetailedInfo> out;
auto res = ExecuteSelect(
"SELECT id, body, client_version, other_player_id, selection, reporter_id, "
"UNIX_TIMESTAMP(submitted) as submitted, UNIX_TIMESTAMP(resolved_time) as resolved_time, "
"resolved_by_id, resolution FROM bug_reports WHERE resolved_time IS NULL ORDER BY id DESC;"
);
while (res->next()) {
IBugReports::DetailedInfo info;
info.id = res->getUInt64("id");
info.body = res->getString("body").c_str();
info.clientVersion = res->getString("client_version").c_str();
info.otherPlayer = res->getString("other_player_id").c_str();
info.selection = res->getString("selection").c_str();
info.characterId = res->getUInt64("reporter_id");
info.submitted = res->getUInt64("submitted");
info.resolved_time = 0;
info.resolved_by_id = 0;
info.resolution = "";
out.push_back(info);
}
return out;
}
std::vector<IBugReports::DetailedInfo> MySQLDatabase::GetResolvedBugReports() {
std::vector<IBugReports::DetailedInfo> out;
auto res = ExecuteSelect(
"SELECT id, body, client_version, other_player_id, selection, reporter_id, "
"UNIX_TIMESTAMP(submitted) as submitted, UNIX_TIMESTAMP(resolved_time) as resolved_time, "
"resolved_by_id, resolution FROM bug_reports WHERE resolved_time IS NOT NULL ORDER BY id DESC;"
);
while (res->next()) {
IBugReports::DetailedInfo info;
info.id = res->getUInt64("id");
info.body = res->getString("body").c_str();
info.clientVersion = res->getString("client_version").c_str();
info.otherPlayer = res->getString("other_player_id").c_str();
info.selection = res->getString("selection").c_str();
info.characterId = res->getUInt64("reporter_id");
info.submitted = res->getUInt64("submitted");
info.resolved_time = res->getUInt64("resolved_time");
info.resolved_by_id = res->getUInt("resolved_by_id");
info.resolution = res->getString("resolution").c_str();
out.push_back(info);
}
return out;
}
std::optional<IBugReports::DetailedInfo> MySQLDatabase::GetBugReportById(const uint64_t reportId) {
auto result = ExecuteSelect(
"SELECT id, body, client_version, other_player_id, selection, reporter_id, "
"UNIX_TIMESTAMP(submitted) as submitted, UNIX_TIMESTAMP(resolved_time) as resolved_time, "
"resolved_by_id, resolution FROM bug_reports WHERE id = ? LIMIT 1;",
reportId
);
if (!result->next()) {
return std::nullopt;
}
IBugReports::DetailedInfo info;
info.id = result->getUInt64("id");
info.body = result->getString("body").c_str();
info.clientVersion = result->getString("client_version").c_str();
info.otherPlayer = result->getString("other_player_id").c_str();
info.selection = result->getString("selection").c_str();
info.characterId = result->getUInt64("reporter_id");
info.submitted = result->getUInt64("submitted");
info.resolved_time = result->isNull("resolved_time") ? 0 : result->getUInt64("resolved_time");
info.resolved_by_id = result->isNull("resolved_by_id") ? 0 : result->getUInt("resolved_by_id");
info.resolution = result->getString("resolution").c_str();
return info;
}
void MySQLDatabase::ResolveBugReport(const uint64_t reportId, const uint32_t resolvedById, const std::string_view resolution) {
ExecuteUpdate(
"UPDATE bug_reports SET resolved_time = NOW(), resolved_by_id = ?, resolution = ? WHERE id = ?;",
resolvedById, resolution, reportId
);
}
uint32_t MySQLDatabase::GetBugReportCount() {
auto res = ExecuteSelect("SELECT COUNT(*) as count FROM bug_reports;");
return res->next() ? res->getUInt("count") : 0;
}
uint32_t MySQLDatabase::GetUnresolvedBugReportCount() {
auto res = ExecuteSelect("SELECT COUNT(*) as count FROM bug_reports WHERE resolved_time IS NULL;");
return res->next() ? res->getUInt("count") : 0;
}